class FieldState


継承:


public メンバ
[more]static const UInt playerN
[more]static const UInt playerM

public メンバ関数
[more] FieldState()
[more] FieldState(const FieldState & src)
[more]void init()
[more]FieldState& operator= (const FieldState & src)
[more]FieldState& copyFrom(const FieldState & src)
[more]Bool estimate(BasePlayer & player)
[more]virtual Bool estimate(const SeeInfo & sinfo, BasePlayer & plyaer)
[more]virtual Bool estimateMyPos(const SeeInfo & sinfo, BasePlayer & player)
[more]virtual Bool estimateOther(const SeeInfo & sinfo, BasePlayer & player)
[more]virtual void describe(ostream & ostr, const Bool detailp = True) const

public クラス
class Object: public WithDescriber


文書

ostatic const UInt playerN

ostatic const UInt playerM

o FieldState()

o FieldState(const FieldState & src)

ovoid init()

oFieldState& operator= (const FieldState & src)

oFieldState& copyFrom(const FieldState & src)

oBool estimate(BasePlayer & player)

ovirtual Bool estimate(const SeeInfo & sinfo, BasePlayer & plyaer)

ovirtual Bool estimateMyPos(const SeeInfo & sinfo, BasePlayer & player)

ovirtual Bool estimateOther(const SeeInfo & sinfo, BasePlayer & player)

ovirtual void describe(ostream & ostr, const Bool detailp = True) const


直接の子クラス :
State

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