class State


継承:


public メンバ関数
[more]static const char* authorityName(Authority auth)
[more]static Authority authorityByName(const char* name)
[more] ITK_DEF_ACCESS(TimeVal & updateTime(), { return updateTime_ ; })
[more] ITK_DEF_ACCESS(Authority & ballAuthority(), { return ballAuthority_;})
[more] ITK_DEF_ACCESS(Int & ballNoSensor(), { return selfNoSensor_ ; })
[more] ITK_DEF_ACCESS(Flt & myspeed(), { return myspeed_ ;})
[more] ITK_DEF_ACCESS(ValMatrix & selfKFilterPf(), { return selfKFilterPf_ ;})
[more]void reset()
[more]void mergeMyspeed(Flt speed)

public クラス
[more]enum Authority


継承FieldState:

public メンバ
ostatic const UInt playerN
ostatic const UInt playerM

public メンバ関数
ovoid init()
oFieldState& operator= (const FieldState & src)
oFieldState& copyFrom(const FieldState & src)
oBool estimate(BasePlayer & player)
ovirtual Bool estimate(const SeeInfo & sinfo, BasePlayer & plyaer)
ovirtual Bool estimateMyPos(const SeeInfo & sinfo, BasePlayer & player)
ovirtual Bool estimateOther(const SeeInfo & sinfo, BasePlayer & player)
ovirtual void describe(ostream & ostr, const Bool detailp = True) const

public クラス
class Object: public WithDescriber


文書

oenum Authority

ostatic const char* authorityName(Authority auth)

ostatic Authority authorityByName(const char* name)

o ITK_DEF_ACCESS(TimeVal & updateTime(), { return updateTime_ ; })

o ITK_DEF_ACCESS(Authority & ballAuthority(), { return ballAuthority_;})

o ITK_DEF_ACCESS(Int & ballNoSensor(), { return selfNoSensor_ ; })

o ITK_DEF_ACCESS(Flt & myspeed(), { return myspeed_ ;})

o ITK_DEF_ACCESS(ValMatrix & selfKFilterPf(), { return selfKFilterPf_ ;})

ovoid reset()

ovoid mergeMyspeed(Flt speed)


このクラスには、子クラスは存在しない

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