#include <bhv_body_neck_to_point.h>
rcsc::Bhv_BodyNeckToPointに対する継承グラフ
Public メソッド | |
Bhv_BodyNeckToPoint (const Vector2D &point) | |
construct with face target point | |
bool | execute (PlayerAgent *agent) |
execute action |
rcsc::Bhv_BodyNeckToPoint::Bhv_BodyNeckToPoint | ( | const Vector2D & | point | ) | [inline, explicit] |
construct with face target point
point | face target point |
bool rcsc::Bhv_BodyNeckToPoint::execute | ( | PlayerAgent * | agent | ) |
execute action
agent | pointer to the agent itself |