Body_TurnToPoint(const Vector2D &point, const int cycle=1) | rcsc::Body_TurnToPoint | [inline, explicit] |
BodyAction() | rcsc::BodyAction | [inline, protected] |
execute(PlayerAgent *agent) | rcsc::Body_TurnToPoint | [virtual] |
~BodyAction() | rcsc::BodyAction | [inline, virtual] |