rcsc::SelfObject メンバ一覧

これは全メンバの一覧です。rcsc::SelfObject継承メンバも含んでいます。

AbstractPlayerObject()rcsc::AbstractPlayerObject
AbstractPlayerObject(const SideID side, const Localization::PlayerT &p)rcsc::AbstractPlayerObject
armMovable() constrcsc::SelfObject [inline]
attentiontoSide() constrcsc::SelfObject [inline]
attentiontoUnum() constrcsc::SelfObject [inline]
body() constrcsc::AbstractPlayerObject [inline]
bodyCount() constrcsc::AbstractPlayerObject [inline]
canTurn(const double &moment) constrcsc::SelfObject
catchableArea() constrcsc::SelfObject
catchTime() constrcsc::SelfObject [inline]
collidesWithBall() constrcsc::SelfObject [inline]
collidesWithNone() constrcsc::SelfObject [inline]
collidesWithPlayer() constrcsc::SelfObject [inline]
collidesWithPost() constrcsc::SelfObject [inline]
collisionEstimated() constrcsc::SelfObject [inline]
dashRate() constrcsc::SelfObject [inline]
distFromBall() constrcsc::AbstractPlayerObject [inline]
effort() constrcsc::SelfObject [inline]
face() constrcsc::AbstractPlayerObject [inline]
faceCount() constrcsc::AbstractPlayerObject [inline]
faceError() constrcsc::SelfObject [inline]
faceValid() constrcsc::SelfObject
getSafetyDashPower(const double &dash_power) constrcsc::SelfObject
goalie() constrcsc::AbstractPlayerObject [inline]
hasSensedCollision() constrcsc::SelfObject [inline]
heardPos() constrcsc::AbstractPlayerObject [inline]
heardPosCount() constrcsc::AbstractPlayerObject [inline]
inertiaFinalPoint() constrcsc::AbstractPlayerObject [inline]
inertiaPoint(const int n_step) constrcsc::AbstractPlayerObject [inline]
init(const SideID side, const int unum, const bool goalie)rcsc::SelfObject
isFreezed() constrcsc::SelfObject [inline]
isGhost() constrcsc::AbstractPlayerObject [inline, virtual]
isKickable() constrcsc::SelfObject [inline]
isSelf() constrcsc::SelfObject [inline, virtual]
isWithin(const REGION &region) constrcsc::AbstractPlayerObject [inline]
kickableArea() constrcsc::SelfObject
kickRate() constrcsc::SelfObject [inline]
lastMove() constrcsc::SelfObject [inline]
lastMove(const int i) const rcsc::SelfObject [inline]
M_bodyrcsc::AbstractPlayerObject [protected]
M_body_countrcsc::AbstractPlayerObject [protected]
M_dist_from_ballrcsc::AbstractPlayerObject [protected]
M_facercsc::AbstractPlayerObject [protected]
M_face_countrcsc::AbstractPlayerObject [protected]
M_goaliercsc::AbstractPlayerObject [protected]
M_heard_posrcsc::AbstractPlayerObject [protected]
M_heard_pos_countrcsc::AbstractPlayerObject [protected]
M_player_typercsc::AbstractPlayerObject [protected]
M_posrcsc::AbstractPlayerObject [protected]
M_pos_countrcsc::AbstractPlayerObject [protected]
M_seen_pos (次で定義されています。 rcsc::AbstractPlayerObject)rcsc::AbstractPlayerObject [protected]
M_seen_pos_countrcsc::AbstractPlayerObject [protected]
M_sidercsc::AbstractPlayerObject [protected]
M_typercsc::AbstractPlayerObject [protected]
M_unumrcsc::AbstractPlayerObject [protected]
M_velrcsc::AbstractPlayerObject [protected]
M_vel_countrcsc::AbstractPlayerObject [protected]
neck() constrcsc::SelfObject [inline]
playerType() constrcsc::SelfObject [inline]
playerTypePtr() constrcsc::AbstractPlayerObject [inline]
pointtoPos() constrcsc::SelfObject [inline]
pointtoTime() constrcsc::SelfObject [inline]
pos() constrcsc::AbstractPlayerObject [inline]
posCount() constrcsc::AbstractPlayerObject [inline]
posError() constrcsc::SelfObject [inline]
posPrev() constrcsc::SelfObject [inline]
posValid() constrcsc::SelfObject
recovery() constrcsc::SelfObject [inline]
seenPos() constrcsc::AbstractPlayerObject [inline]
seenPosCount() constrcsc::AbstractPlayerObject [inline]
SelfObject()rcsc::SelfObject
set_count_thr(const int pos_thr, const int vel_thr, const int face_thr)rcsc::SelfObject [static]
setAttentionto(const SideID side, const int unum)rcsc::SelfObject [inline]
setPlayerType(const int type)rcsc::AbstractPlayerObject
setPointto(const Vector2D &point, const GameTime &done_time)rcsc::SelfObject [inline]
setViewMode(const ViewWidth &w, const ViewQuality &q)rcsc::SelfObject [inline]
side() constrcsc::AbstractPlayerObject [inline]
speed() constrcsc::SelfObject [inline]
stamina() constrcsc::SelfObject [inline]
tackleExpires() constrcsc::SelfObject [inline]
tackleProbability() constrcsc::SelfObject [inline]
type() constrcsc::AbstractPlayerObject [inline]
unum() constrcsc::AbstractPlayerObject [inline]
update(const ActionEffector &act, const GameTime &current)rcsc::SelfObject
updateAfterFullstate(const FullstateSensor::PlayerT &my_state, const ActionEffector &act, const GameTime &current)rcsc::SelfObject
updateAfterSense(const BodySensor &sense, const ActionEffector &act, const GameTime &current)rcsc::SelfObject
updateAngle(const double &face, const double &face_err, const GameTime &current)rcsc::SelfObject
updateBallInfo(const BallObject &ball)rcsc::SelfObject
updateByCollision(const Vector2D &pos, const Vector2D &pos_error)rcsc::SelfObject
updatePos(const Vector2D &pos, const Vector2D &pos_err, const double &face, const double &face_err, const GameTime &current)rcsc::SelfObject
updateVelDirAfterSee(const BodySensor &sense, const GameTime &current)rcsc::SelfObject
vel() constrcsc::AbstractPlayerObject [inline]
velCount() constrcsc::AbstractPlayerObject [inline]
velError() constrcsc::SelfObject [inline]
velValid() constrcsc::SelfObject
viewQuality() constrcsc::SelfObject [inline]
viewWidth() constrcsc::SelfObject [inline]
~AbstractPlayerObject()rcsc::AbstractPlayerObject [inline, virtual]
~SelfObject()rcsc::SelfObject [inline]


librcscに対してThu May 1 15:41:28 2008に生成されました。  doxygen 1.5.0