#include <neck_turn_to_ball.h>
rcsc::Neck_TurnToBallに対する継承グラフ
Public メソッド | |
Neck_TurnToBall () | |
accessible from global. | |
bool | execute (PlayerAgent *agent) |
execute action | |
NeckAction * | clone () const |
create cloned object |
bool rcsc::Neck_TurnToBall::execute | ( | PlayerAgent * | agent | ) | [virtual] |
execute action
agent | pointer to the agent itself |
rcsc::NeckActionを実装しています。
NeckAction* rcsc::Neck_TurnToBall::clone | ( | ) | const [inline, virtual] |