#include <rcsc/player/abstract_player_object.h>
#include <rcsc/player/localization.h>
#include <rcsc/player/fullstate_sensor.h>
#include <rcsc/geom/vector_2d.h>
#include <rcsc/geom/angle_deg.h>
#include <rcsc/types.h>
#include <functional>
ネームスペース | |
namespace | rcsc |
構成 | |
class | rcsc::PlayerObject |
observed player object class [詳細] | |
class | rcsc::PlayerObject::UpdateOp |
functor to update [詳細] | |
class | rcsc::PlayerObject::IsInvalidOp |
functor to check if player has enough accuracy [詳細] | |
class | rcsc::PlayerObject::CountCmp |
predicate functor to compare player's accuracy. reference version [詳細] | |
class | rcsc::PlayerObject::PtrCountCmp |
predicate functor to compare player's accuracy. pointer version [詳細] | |
class | rcsc::PlayerObject::PtrSelfDistCmp |
predicate functor to compare player's distance from self [詳細] | |
class | rcsc::PlayerObject::PtrBallDistCmp |
predicate functor to compare player's distance from ball [詳細] | |
型定義 | |
typedef std::list< PlayerObject > | rcsc::PlayerCont |
type of the player object container | |
typedef std::vector< PlayerObject * > | rcsc::PlayerPtrCont |
type of the player object pointer container |