dir() const | rcsc::Ray2D | [inline] |
inRightDir(const Vector2D &point, const double &thr=10.0) const | rcsc::Ray2D | [inline] |
intersection(const Line2D &other) const | rcsc::Ray2D | |
intersection(const Ray2D &other) const | rcsc::Ray2D | |
line() const | rcsc::Ray2D | [inline] |
origin() const | rcsc::Ray2D | [inline] |
Ray2D() | rcsc::Ray2D | [inline] |
Ray2D(const Vector2D &origin, const AngleDeg &direction) | rcsc::Ray2D | [inline] |
Ray2D(const Vector2D &origin, const Vector2D &dir_point) | rcsc::Ray2D | [inline] |