Body_Dribble2006(const Vector2D &target_point, const double &dist_thr, const double &dash_power, const int dash_count, const bool dodge=true) | rcsc::Body_Dribble2006 | [inline] |
BodyAction() | rcsc::BodyAction | [inline, protected] |
execute(PlayerAgent *agent) | rcsc::Body_Dribble2006 | [virtual] |
~BodyAction() | rcsc::BodyAction | [inline, virtual] |