ExistNearPlayerPlayerPredicate(const rcsc::WorldModel &wm, const rcsc::PlayerPredicate *predicate, double threshold) (次で定義されています。 rcsc::ExistNearPlayerPlayerPredicate) | rcsc::ExistNearPlayerPlayerPredicate | [inline] |
operator()(const rcsc::AbstractPlayerObject &p) const | rcsc::ExistNearPlayerPlayerPredicate | [inline, virtual] |
PlayerPredicate() | rcsc::PlayerPredicate | [inline, protected] |
~PlayerPredicate() | rcsc::PlayerPredicate | [inline, virtual] |