Body_TackleToPoint(const Vector2D &point, const double &min_prob=0.5, const double &min_speed=0.0) | rcsc::Body_TackleToPoint | [inline, explicit] |
BodyAction() | rcsc::BodyAction | [inline, protected] |
execute(PlayerAgent *agent) | rcsc::Body_TackleToPoint | [virtual] |
~BodyAction() | rcsc::BodyAction | [inline, virtual] |