#include <body_tackle_to_point.h>
rcsc::Body_TackleToPointに対する継承グラフ
Public メソッド | |
Body_TackleToPoint (const Vector2D &point, const double &min_prob=0.5, const double &min_speed=0.0) | |
constructor | |
bool | execute (PlayerAgent *agent) |
execute action |
rcsc::Body_TackleToPoint::Body_TackleToPoint | ( | const Vector2D & | point, | |
const double & | min_prob = 0.5 , |
|||
const double & | min_speed = 0.0 | |||
) | [inline, explicit] |
constructor
point | target point |
bool rcsc::Body_TackleToPoint::execute | ( | PlayerAgent * | agent | ) | [virtual] |
execute action
agent | pointer to the agent itself |
rcsc::BodyActionを実装しています。