#include <bhv_neck_body_to_point.h>
rcsc::Bhv_NeckBodyToPointに対する継承グラフ
Public メソッド | |
Bhv_NeckBodyToPoint (const Vector2D &point) | |
construct with face target point | |
bool | execute (PlayerAgent *agent) |
execute action |
bool rcsc::Bhv_NeckBodyToPoint::execute | ( | PlayerAgent * | agent | ) |
execute action
agent | pointer to the agent itself |