rcsc::AbsAngleDiffGreaterPlayerPredicate | Check if target player's absolute angle difference from base angle is greater than threshold angle |
rcsc::AbsAngleDiffLessPlayerPredicate | Check if target player's absolute angle difference from base angle is less than threshold angle |
rcsc::AbstractPlayerObject | Abstact player object class |
rcsc::ActionEffector | Manages action effect, command counter |
rcsc::AddrImpl | Pimpl ideom. addres implementation class |
rcsc::AndCondition | Composite "logical and" condition |
rcsc::AndPlayerPredicate | Composite logical "and" predicate |
rcsc::AngleDeg | Degree wrapper class |
rcsc::AngleDeg::DegreeCmp | Predicate function object. this compares two angles by degree value |
rcsc::AngleIsWithin | Predicate function object |
rcsc::Arm_Off | Turn off the pointing arm |
rcsc::Arm_PointToPoint | Point to point |
rcsc::ArmAction | Abstract pointto action |
rcsc::AudioCodec | Communication message encoder/decorder |
rcsc::AudioMemory | Memory of heard data |
rcsc::AudioMemory::Ball | Heard ball info |
rcsc::AudioMemory::DefenseLine | Defense line info |
rcsc::AudioMemory::Dribble | Dribble info |
rcsc::AudioMemory::FreeMessage | FreeMessage free message holder |
rcsc::AudioMemory::Goalie | Opponent goalie info |
rcsc::AudioMemory::OffsideLine | Offside line info |
rcsc::AudioMemory::OppIntercept | Heard opp intercept info |
rcsc::AudioMemory::OurIntercept | Heard our intercept info |
rcsc::AudioMemory::Pass | Heard pass info |
rcsc::AudioMemory::PassRequest | Pass request info |
rcsc::AudioMemory::Player | Player info |
rcsc::AudioMemory::Recovery | Recovery info |
rcsc::AudioMemory::Stamina | Stamina info |
rcsc::AudioMemory::WaitRequest | Wait request info |
rcsc::AudioSensor | Processor for players' communication |
rcsc::rcg::ball_t | Ball data |
rcsc::BallGoalieMessage | Ball & goalie info message encoder |
rcsc::BallGoalieMessageParser | Ball & goalie info message parser |
rcsc::BallMessage | Ball info message encoder |
rcsc::BallMessageParser | Ball info message parser |
rcsc::BallObject | Observed ball object class |
rcsc::BallPlayerMessage | Ball & player info message encoder |
rcsc::BallPlayerMessageParser | Ball & player info message parser |
rcsc::rcg::BallT | Generic ball data for display information |
rcsc::BasicClient | Standard soccer clientt class |
rcsc::BasicSocket | Socket class |
rcsc::Bhv_BeforeKickOff | Bhavior for the playermode BeforeKickOff |
rcsc::Bhv_BodyNeckToBall | Face to ball. if possible, turn only body & align neck angle |
rcsc::Bhv_BodyNeckToPoint | Face to point. if possible, turn only body & align neck angle |
rcsc::Bhv_Emergency | Behavior for emergency situations. just scan field |
rcsc::Bhv_GoToPointLookBall | Run behavior which player always looks the ball |
rcsc::Bhv_NeckBodyToBall | Face to ball. if possible, only turn neck |
rcsc::Bhv_NeckBodyToPoint | Face to point. if possible, turn only neck |
rcsc::Bhv_ScanField | Scan the field evenly |
rcsc::Body_AdvanceBall | Kick the ball to forward direction to an avoid opponent player's interfare |
rcsc::Body_ClearBall | Kick the ball to escape from a dangerous situation |
rcsc::Body_Dribble2006 | Advanced dribble action. player agent can avoid opponent |
rcsc::Body_Dribble2006::KeepDribbleCmp | Function object to evaluate the keep dribble |
rcsc::Body_Dribble2006::KeepDribbleInfo | Dribble object |
rcsc::Body_Dribble2007 | Advanced dribble action. player agent can avoid opponent |
rcsc::Body_Dribble2007::KeepDribbleInfo | Dribble object |
rcsc::Body_GoToPoint | Run behavior which has target point |
rcsc::Body_GoToPointDodge | Sub behavior for Body_GoToPoint |
rcsc::Body_HoldBall | Stay there and keep the ball from opponent players |
rcsc::Body_Intercept2007 | Ball chasing action including smart planning |
rcsc::Body_KickCollideWithBall | Intentional kick action to collide with ball |
rcsc::Body_KickMultiStep | Multiple kick planning and behavior to accelerate the ball to the desired speed. NOTE!! please use carefully enforce mode |
rcsc::Body_KickOneStep | Only one step kick action. this action will be used for emergency situation or setplay. NOTE: not consider about collision & opponents |
rcsc::Body_KickToRelative | Kick the ball to relative pos(target_dist, target_angle_relative) if stop_ball == true, then stop the ball at that pos. estimate suitable kick queue, but execute only one kick, *not* queued. this action is assumed to use for ball holding |
rcsc::Body_KickTwoStep | Player will release the ball at least within two step. usually estimate only one kick. if necessary, consider about second kick. consider collision. consider opponents |
rcsc::Body_KickTwoStep::SubTarget | Sub-target object |
rcsc::Body_Pass | Advanced pass planning & behavior |
rcsc::Body_Pass::PassRoute | Pass route information object, that contains type, receiver info, receive point and ball first speed |
rcsc::Body_Pass::PassRouteScoreComp | Function object to evaluate the pass |
rcsc::Body_Shoot | Advanced shoot planning and behavior |
rcsc::Body_StopBall | Stop the ball, as possible as |
rcsc::Body_StopDash | Try to change the agent's velocity to 0 |
rcsc::Body_TackleToPoint | Tackle ball to point |
rcsc::Body_TurnToAngle | Align body angle to the target angle |
rcsc::Body_TurnToBall | Turn only body to ball |
rcsc::Body_TurnToPoint | Turn only body to point |
rcsc::BodyAction | Abstract body action |
rcsc::BodySensor | Sense_body info holder |
rcsc::BoolSwitch | Wrapper for bool switch |
rcsc::BPNetwork1< INPUT, HIDDEN, OUTPUT, FuncH, FuncO > | Back Propagetion Neural Network |
rcsc::Circle2D | 2d circle class |
rcsc::rcg::circleinfo_t | Circle data in drawinfo_t |
CLangManager | Manages coach language status |
rcsc::CmdLineParser | Command line parser |
rcsc::CoachAgent | Abstract coach agent class |
rcsc::CoachAgentImpl | Coach agent implementation |
rcsc::CoachAudioSensor | Players' communication message handler class |
rcsc::CoachByeCommand | Command to disconnect |
rcsc::CoachChangePlayerTypeCommand | Command to change player type |
rcsc::CoachChangePlayerTypesCommand | Command to change player type |
rcsc::CoachCheckBallCommand | Command to require ball status |
rcsc::CoachCommand | Abstract coach command class |
rcsc::CoachCompressionCommand | Command to set message compression level |
rcsc::CoachConfig | Coach configuration parameters |
rcsc::CoachDoneCommand | Command to send done command for (think) message in synch_mode |
rcsc::CoachEyeCommand | Command to enable/disable coach's eye |
rcsc::CoachInitCommand | Coach's connection command |
rcsc::CoachLookCommand | Commad to require field status |
rcsc::CoachSayCommand | Coach's say command for CLang |
rcsc::CoachTeamGraphicCommand | Command to send a tile of xpm team graphic |
rcsc::CoachTeamNamesCommand | Command to require team names |
rcsc::Condition | Abstract condition |
rcsc::ConfFileParser | Config file parser |
rcsc::CoordinateAccuratePlayerPredicate | Check if target player's positional information has enough accuracy |
rcsc::CycleData | One cycle global field info snapshot |
rcsc::CycleData::BallT | Global ball info |
rcsc::CycleData::PlayerT | Global player info |
rcsc::DebugClient | Debug Server Interface class |
rcsc::DefenseLineMessage | Defense line info message encoder |
rcsc::DefenseLineMessageParser | Offside line info message parser |
rcsc::DelaunayTriangulation | Delaunay triangulation |
rcsc::DelaunayTriangulation::Edge | Triangle's edge data |
rcsc::DelaunayTriangulation::Triangle | Triangle data |
rcsc::DelaunayTriangulation::Vertex | Triangle's vertex data. This is handled as kernel point for the Voronoi diagram. |
rcsc::rcg::dispinfo_t | Data block for rcssmonitor v1 protocol and rcg v1/v2 |
rcsc::rcg::dispinfo_t2 | Data block for rcssmonitor v2 protocol |
rcsc::rcg::DispInfoT | Display information |
rcsc::rcg::drawinfo_t | Drawing data |
rcsc::DribbleMessage | Dribble info message encoder |
rcsc::DribbleMessageParser | Dribble target point message parser |
rcsc::ExistNearPlayerPlayerPredicate | Check if player which specified by condition exists near the player |
FieldPlayerPredicate | Check if target player is field player or not |
rcsc::Formation | Abstarct formation class |
rcsc::Formation::Snapshot | This struct is used to record the field status as a training data |
rcsc::FormationBPN | Formation implementation using Neural Network |
rcsc::FormationBPN::Param | Formation parameter using BPN. one Param instance realizes just one player's position |
rcsc::FormationDT | Formation which utilizes Delaunay Triangulation |
rcsc::FormationDT::Param | Training data object |
rcsc::FormationKNN | K-nearest neighbor type formation |
rcsc::FormationKNN::Data | Training data |
rcsc::FormationNGNet | Formation implementation using NGNet |
rcsc::FormationNGNet::Param | Formation parameter using NGNet one Param instance realizes just one player's position |
rcsc::FormationRBF | Formation implementation using Neural Network |
rcsc::FormationRBF::Param | Formation parameter using RBF network. one Param instance realizes just one player's position |
rcsc::FormationSBSP | Formation implementation using SBSP method |
rcsc::FormationSBSP::Param | Set of role |
rcsc::FormationSBSP::Role | Role parameter |
rcsc::FormationStatic | Static position type formation |
rcsc::FormationUvA | Uva trilearn type formation |
rcsc::FormationUvA::RoleParam | This class contains information for one individual role |
rcsc::FreeformParser | Coach's freeform message parser |
rcsc::FreeMessage< LEN > | Player's freeform say message encoder |
rcsc::FreeMessageParser< LEN > | Player's freeform say message parser |
rcsc::FullstateSensor | Fullstate info holder |
rcsc::FullstateSensor::BallT | Fullstate ball info |
rcsc::FullstateSensor::PlayerT | Fullstate player info |
rcsc::GameMode | Playmode(referee info) wrapper class |
rcsc::GameTime | Game time object |
rcsc::GlobalBallObject | Ball information for coath/trainer |
rcsc::GlobalPlayerObject | Player information for coath/trainer |
rcsc::GlobalVisualSensor | Visual sensor for coach/trainer |
rcsc::GlobalWorldModel | World world for coach |
rcsc::GoalieMessage | Goalie info message encoder |
rcsc::GoalieMessageParser | Goalie info message parser |
rcsc::GoaliePlayerPredicate | Check if target player is goalie or not |
rcsc::GZCompressor | Compress message string |
rcsc::GZCompressorImpl | Implementation of gzip compressor |
rcsc::GZDecompressor | Decompress message string |
rcsc::GZDecompressorImpl | Implementation of gzip decompressor |
rcsc::gzfilebuf | Gzip file stream buffer class |
rcsc::gzfilebuf_impl | Implementation of file stream buffer |
rcsc::gzfilterstream | Gzip filtering stream class |
rcsc::gzfilterstreambuf | Gzip filtering stream buffer class |
rcsc::gzfilterstreambuf_impl | Implementation of gzfilterstreambuf |
rcsc::gzifilterstream | Gzip filtering input stream class |
rcsc::gzifstream | Gzipped file input stream class |
rcsc::gzofilterstream | Gzip filtering output stream class |
rcsc::gzofstream | Gzipped file output stream class |
rcsc::rcg::Handler | Abstract rcg data handler class |
rcsc::HearMessage | Player message instance |
rcsc::rcg::Holder | Data holder interface class |
rcsc::IntentionDribble2006 | Queued dribble behavior |
rcsc::IntentionDribble2007 | Queued dribble behavior |
rcsc::IntentionKick | Queued kick behavior |
rcsc::IntentionTimeLimitAction | Generic queued behavior that has a time limit |
rcsc::IntentionWithCondition | Intention that has condition to be checked |
rcsc::InterceptInfo | Interception data that contains required action count |
rcsc::Interception | Interception estimation utility using Newton Method |
rcsc::InterceptMessage | Intercept info message encoder |
rcsc::InterceptMessageParser | Intercept info message parser |
rcsc::InterceptTable | Interception info holder for all players |
rcsc::KeepDribbleCmp | Function object to evaluate the keep dribble |
rcsc::KickTable | This class stores and updates latest kick subtargets |
rcsc::Line2D | 2d straight line class |
rcsc::LinearFunc | Linear function and differenceial function objcet |
rcsc::rcg::lineinfo_t | Line data in drawinfo_t |
rcsc::Localization | Localization module |
rcsc::Localization::PlayerT | Localized player info |
rcsc::LocalizeImpl | Localization implementation |
rcsc::Logger | Log output manager |
rcsc::LongNamePredicate | Function object to check if the parameter's long name is same or not |
rcsc::Matrix2D | 2D translation matrix class |
rcsc::MonitorByeCommand | Disconnection command |
rcsc::MonitorCommand | Abstract monitor command class |
rcsc::MonitorCompressionCommand | Set compression level for sserver message |
rcsc::MonitorDiscardPlayerCommand | Command to award red card to player |
rcsc::MonitorDropBallCommand | Drop ball at the specified point on the pitch |
rcsc::MonitorFreeKickCommand | Freekick awarded at the specified point on the pitch |
rcsc::MonitorInitCommand | Initial connection command |
rcsc::MonitorKickOffCommand | Game start command |
rcsc::MonitorMovePlayerCommand | Command to move player on the pitch |
rcsc::MSecTimer | Milli second stop watch |
rcsc::rcg::msginfo_t | Message data |
rcsc::Neck_ScanField | Scan field with neck evenly |
rcsc::Neck_TurnToBall | Turn only neck to ball |
rcsc::Neck_TurnToBallAndPlayer | If possible, turn neck to ball and player |
rcsc::Neck_TurnToBallOrScan | Check the ball or scan field with neck evenly. if next ball position is NOT over view width ,scan field else face to ball |
rcsc::Neck_TurnToGoalieOrScan | Check opponent goalie or scan field with neck evenly if next ball position is NOT over view width ,scan field else face to ball |
rcsc::Neck_TurnToLowConfTeammate | Check teammate player that has low confidence value |
rcsc::Neck_TurnToPlayerOrScan | Check the player or scan field with neck evenly |
rcsc::Neck_TurnToPoint | Turn only neck to point |
rcsc::Neck_TurnToRelative | Turn neck to the angle relative to body |
rcsc::NeckAction | Abstract turn neck action |
rcsc::NGNet | Normalized Gaussian Radial Basis Function Network |
rcsc::NGNet::Unit | Radial basis function unit |
rcsc::NotCondition | Negate condition |
rcsc::NotPlayerPredicate | Logical "not" predicate |
rcsc::ObjectTable | Predefined position map and distance table for observable objects |
rcsc::ObjectTable::DataEntry | Distance table entry |
rcsc::OffsideLineMessage | Offside line info message encoder |
rcsc::OffsideLineMessageParser | Offside line info message parser |
rcsc::OffsidePositionPlayerPredicate | Check if target player is in offside area |
rcsc::OnePlayerMessage | One player info message encoder |
rcsc::OnePlayerMessageParser | Player info message parser |
rcsc::OpponentOrUnknownPlayerPredicate | Check if target player is opponent (include unknown player) or not |
rcsc::OpponentPlayerPredicate | Check if target player is opponent (not include unknown player) or not |
rcsc::OrCondition | Composite "logical or" condition |
rcsc::OrPlayerPredicate | Composite logical "or" predicate |
rcsc::ParamEntity | Abstract parameter |
rcsc::ParamGeneric< ValueType > | Generic parameter |
rcsc::ParamGeneric< bool > | Specificated template class |
rcsc::ParamMap | Parameter container |
rcsc::ParamParser | Abstract parameter paraser class |
rcsc::ParamSwitch | Switch type parameter |
rcsc::rcg::Parser | Rcg stream parser interface class |
rcsc::rcg::ParserV1 | Rcg v1 parser class |
rcsc::rcg::ParserV2 | Rcg v2 parser |
rcsc::rcg::ParserV3 | Rcg v3 parser class |
rcsc::rcg::ParserV4 | Rcg v4 parser class |
rcsc::PassMessage | Pass info message encoder |
rcsc::PassMessageParser | Pass info message parser |
rcsc::PassRequestMessage | Pass request info message encoder |
rcsc::PassRequestMessageParser | Pass request (hey pass) message parser |
rcsc::PenaltyKickState | Penalty kick status manager |
rcsc::rcg::player_params_t | Heterogenious player trade-off parametors |
rcsc::rcg::player_t | Player data |
rcsc::rcg::player_type_t | Player type parameters |
rcsc::PlayerAgent | Basic player agent class |
rcsc::PlayerAgentImpl | Player agent implementation |
rcsc::PlayerAttentiontoCommand | Player's attentionto command |
rcsc::PlayerBodyCommand | Abstract body command |
rcsc::PlayerByeCommand | Player's disconnect command |
rcsc::PlayerCatchCommand | Goalie's catch command |
rcsc::PlayerChangeState | Holder of player change status |
rcsc::PlayerChangeViewCommand | Player's change view command |
rcsc::PlayerCLangCommand | Command to specify the player's supported clang version |
rcsc::PlayerCommand | Abstract player command class |
rcsc::PlayerCompressionCommand | Command to set message compression level |
rcsc::PlayerConfig | Player configuration variable set |
rcsc::PlayerDashCommand | Player's dash command |
rcsc::PlayerDoneCommand | Command to send done command for (think) message in synch_mode |
rcsc::PlayerEarCommand | Command to specify player's ear mode |
rcsc::PlayerInitCommand | Player's init command |
rcsc::PlayerIntercept | Intercept predictor for other players |
rcsc::PlayerKickCommand | Kick command |
rcsc::PlayerMoveCommand | Player's move command |
rcsc::PlayerObject | Observed player object class |
rcsc::PlayerObject::CountCmp | Predicate functor to compare player's accuracy. reference version |
rcsc::PlayerObject::IsInvalidOp | Functor to check if player has enough accuracy |
rcsc::PlayerObject::PtrBallDistCmp | Predicate functor to compare player's distance from ball |
rcsc::PlayerObject::PtrCountCmp | Predicate functor to compare player's accuracy. pointer version |
rcsc::PlayerObject::PtrSelfDistCmp | Predicate functor to compare player's distance from self |
rcsc::PlayerObject::UpdateOp | Functor to update |
rcsc::PlayerParam | Trade-off parameters to generate PlayerType |
rcsc::PlayerPointtoCommand | Player's turn neck command |
rcsc::PlayerPredicate | Abstract predicate class for player matching |
rcsc::PlayerReconnectCommand | Reconnect command |
rcsc::PlayerSayCommand | Player's say command |
rcsc::PlayerScoreCommand | Command to require current game score |
rcsc::PlayerSenseBodyCommand | Command to require sense_body |
rcsc::PlayerSupportCommand | Abstract support command |
rcsc::rcg::PlayerT | Generic player data for display information |
rcsc::PlayerTackleCommand | Player's tackle command |
rcsc::PlayerTurnCommand | Turn command |
rcsc::PlayerTurnNeckCommand | Player's turn neck command |
rcsc::PlayerType | Heterogeneous player parametor class |
rcsc::PlayerTypeAnalyzer | Analyzer for opponent team players' player type |
rcsc::PlayerTypeSet | PlayerType parameter holder |
rcsc::PointFarPlayerPredicate | Check if target player's distance from tha base point is greater than threshold distance |
rcsc::rcg::pointinfo_t | Point data in drawinfo_t |
rcsc::PointNearPlayerPredicate | Check if target player's distance from tha base point is less than threshold distance |
rcsc::Polygon2D | 2D polygon region class |
rcsc::rcg::pos_t | Object data |
rcsc::RandomEngine | Random engine holder for boost |
rcsc::Ray2D | 2D ray line class |
rcsc::RBFNetwork | Radial Basis Function Network |
rcsc::RBFNetwork::Unit | Radial basis function unit |
rcsc::RCSSParamParser | Rcssserver parameter message parser |
rcsc::rcg::Reader | Rcg data reader interface class |
rcsc::RecoveryMessage | Recovery info message encoder |
rcsc::RecoveryMessageParser | Recovery rate value message parser |
rcsc::Rect2D | 2D rectangle regin class |
rcsc::SayMessage | Abstract player's say message encoder |
rcsc::SayMessageParser | Abstract player's say message parser |
rcsc::Sector2D | 2D sector region(OUGI-GATA) class |
rcsc::SeenDistCmp | Functor to compare seen distance of observed object |
rcsc::SeeState | See timing manager for see synchronization |
rcsc::Segment2D | 2d segment line class |
rcsc::SelfIntercept | Predictor for agent itself |
rcsc::SelfObject | Self object class |
rcsc::SelfPlayerPredicate | Check if target player is self or not |
rcsc::rcg::Serializer | Rcg data serializer interface class |
rcsc::rcg::SerializerV1 | V1 format rcg data serializer interface class |
rcsc::rcg::SerializerV2 | V2 format rcg data serializer interface class |
rcsc::rcg::SerializerV3 | Rcg data serializer interface class |
rcsc::rcg::SerializerV4 | Rcg data serializer interface class |
rcsc::rcg::server_params_t | Server parametors |
rcsc::ServerParam | Server parameter set |
rcsc::ShootTable | Shoot plan search and holder table |
rcsc::ShootTable::ScoreCmp | Function object to evaluate the shoot object |
rcsc::ShootTable::Shot | Shoot object |
rcsc::rcg::short_showinfo_t2 | View data |
rcsc::rcg::showinfo_t | View data of rcssmonitor v1 protocol |
rcsc::rcg::showinfo_t2 | View data of rcssmonitor v2 protocol |
rcsc::rcg::ShowInfoT | Show information |
rcsc::SigmoidFunc | Sigmoid function and differencial function object |
rcsc::Size2D | 2D size definition class |
rcsc::SoccerAgent | Abstract soccer agent class |
rcsc::SoccerBehavior | Abstract player behavior |
rcsc::SoccerIntention | Abstrace player agent's intention class |
rcsc::SoccerIntentionQueue | Intention queue |
rcsc::StaminaMessage | Stamina info message encoder |
rcsc::StaminaMessageParser | Stamina rate value message parser |
rcsc::StaminaModel | Stamina management class |
rcsc::TCPSocket | TCP/IP connection socket class |
rcsc::rcg::team_t | Team data |
rcsc::TeamGraphic | Team graphic data management class |
rcsc::TeamGraphic::XpmTile | 8x8 pixels xpm data contained by the TeamGraphic |
rcsc::TeammateOrSelfPlayerPredicate | Check if target player is teammate (include self) or not |
rcsc::TeammatePlayerPredicate | Check if target player is teammate (not include self) or not |
rcsc::rcg::TeamT | Team information |
rcsc::TimeStamp | Time stamp object |
rcsc::TrainerAgent | Basic trainer agent class |
rcsc::TrainerAgentImpl | Trainer agent implementation |
rcsc::TrainerChangeModeCommand | Command to change playmode |
rcsc::TrainerChangePlayerTypeCommand | Command to change player type |
rcsc::TrainerCheckBallCommand | Command to check ball status |
rcsc::TrainerCommand | Abstract trainer command class |
rcsc::TrainerCompressionCommand | Command to set message compression level |
rcsc::TrainerConfig | Trainer configuration parameters |
rcsc::TrainerDoneCommand | Command to send done command for (think) message in synch_mode |
rcsc::TrainerEarCommand | Command to enable/disable trainer's ear |
rcsc::TrainerEyeCommand | Command to enable/dispable trainer's eye |
rcsc::TrainerInitCommand | Trainer's connection command |
rcsc::TrainerKickOffCommand | Command to start the game |
rcsc::TrainerLookCommand | Command to check field status |
rcsc::TrainerMoveBallCommand | Command to move ball |
rcsc::TrainerMovePlayerCommand | Command to move player |
rcsc::TrainerRecoverCommand | Command to recover players' stamina |
rcsc::TrainerSayCommand | Trainer's say command |
rcsc::TrainerTeamNamesCommand | Command to require name of both teams |
rcsc::Triangle2D | 2D triangle class |
rcsc::UDPSocket | UDP/IP connection socket class |
rcsc::UniformRNG< DstType > | Template uniform random number generator class. DstType must be uniform type |
rcsc::Vector2D | 2D point vector class |
rcsc::Vector2D::AbsXCmp | Comparison predicate for absolute X value |
rcsc::Vector2D::AbsYCmp | Comparison predicate for absolute Y value |
rcsc::Vector2D::IsWithin< REGION > | Template predicate for 2D region sign detection |
rcsc::Vector2D::XCmp | Comparison predicate for X value |
rcsc::Vector2D::YCmp | Comparison predicate for Y value |
rcsc::View_ChangeWidth | Change view width to the specified type |
rcsc::View_Normal | Change view width to normal |
rcsc::View_Synch | Change view width to synchronize see timing with server |
rcsc::View_Wide | Change view width to wide |
rcsc::ViewAction | Abstract change view action |
rcsc::ViewArea | Player's view area |
rcsc::ViewQuality | View quality data class |
rcsc::ViewWidth | View width data class |
rcsc::VisualSensor | Player's parsed visual info holder |
rcsc::VisualSensor::BallT | Seen ball info |
rcsc::VisualSensor::LineT | Seen line info |
rcsc::VisualSensor::MarkerT | Seen marker flag info |
rcsc::VisualSensor::MovableT | Seen movable object info |
rcsc::VisualSensor::PlayerT | Seen player info |
rcsc::VisualSensor::PolarT | Observable object info |
rcsc::WaitRequestMessage | Wait request message encoder |
rcsc::WaitRequestMessageParser | Wait request message parser |
rcsc::WMImpl | Implementation of WorldModel |
rcsc::WorldModel | Player's internal field status |
rcsc::XCoordinateBackwardPlayerPredicate | Check if target player's x coordinate is less(backwarder) than threshold value |
rcsc::XCoordinateForwardPlayerPredicate | Check if target player's x coordinate is greater(forwarder) than threshold value |
rcsc::YCoordinateMinusPlayerPredicate | Check if target player's y coordinate is more left than threshold value |
rcsc::YCoordinatePlusPlayerPredicate | Check if target player's y coordinate is more right than threshold value |