Body_KickToRelative(const double &target_dist, const AngleDeg &target_angle_relative, const bool stop) | rcsc::Body_KickToRelative | [inline] |
BodyAction() | rcsc::BodyAction | [inline, protected] |
execute(PlayerAgent *agent) | rcsc::Body_KickToRelative | [virtual] |
~BodyAction() | rcsc::BodyAction | [inline, virtual] |