Body_ClearBall() | rcsc::Body_ClearBall | [inline] |
BodyAction() | rcsc::BodyAction | [inline, protected] |
calc_score(const PlayerAgent *agent, const AngleDeg &target_angle) | rcsc::Body_ClearBall | [static] |
execute(PlayerAgent *agent) | rcsc::Body_ClearBall | [virtual] |
get_best_angle(const PlayerAgent *agent, const double &lower_angle, const double &upper_angle, const bool clear_mode=true) | rcsc::Body_ClearBall | [static] |
~BodyAction() | rcsc::BodyAction | [inline, virtual] |