canOverSpeedMax(const double &dash_power, const double &effort) const | rcsc::PlayerType | [inline] |
convertTo(rcg::player_type_t &to) const | rcsc::PlayerType | |
cyclesToReachDistance(const double &dash_dist) const | rcsc::PlayerType | |
cyclesToReachMaxSpeed(const double &dash_power) const | rcsc::PlayerType | |
cyclesToReachMaxSpeed() const | rcsc::PlayerType | [inline] |
dashDistanceTable() const | rcsc::PlayerType | [inline] |
dashPowerRate() const (次で定義されています。 rcsc::PlayerType) | rcsc::PlayerType | [inline] |
dashRate(const double &effort) const | rcsc::PlayerType | [inline] |
effectiveTurn(const double &command_moment, const double &speed) const | rcsc::PlayerType | [inline] |
effortMax() const (次で定義されています。 rcsc::PlayerType) | rcsc::PlayerType | [inline] |
effortMin() const (次で定義されています。 rcsc::PlayerType) | rcsc::PlayerType | [inline] |
extraStamina() const (次で定義されています。 rcsc::PlayerType) | rcsc::PlayerType | [inline] |
finalSpeed(const double &dash_power, const double &effort) const | rcsc::PlayerType | [inline] |
getDashPowerToKeepMaxSpeed(const ServerParam &sparam, const double &effort) const | rcsc::PlayerType | |
getDashPowerToKeepMaxSpeed(const ServerParam &sparam) const | rcsc::PlayerType | [inline] |
getDashPowerToKeepSpeed(const double &speed, const double &effort) const | rcsc::PlayerType | [inline] |
getMaxDashCyclesSavingStamina(const ServerParam &sparam, const double &dash_power, const double ¤t_stamina, const double ¤t_recovery) const | rcsc::PlayerType | |
getOneStepStaminaComsumption(const ServerParam &sparam) const | rcsc::PlayerType | [inline] |
id() const (次で定義されています。 rcsc::PlayerType) | rcsc::PlayerType | [inline] |
inertiaFinalPoint(const Vector2D &initial_pos, const Vector2D &initial_vel) const | rcsc::PlayerType | [inline] |
inertiaFinalTravel(const Vector2D &initial_vel) const | rcsc::PlayerType | [inline] |
inertiaMoment() const (次で定義されています。 rcsc::PlayerType) | rcsc::PlayerType | [inline] |
inertiaPoint(const Vector2D &initial_pos, const Vector2D &initial_vel, const int n_step) const | rcsc::PlayerType | [inline] |
inertiaTravel(const Vector2D &initial_vel, const int n_step) const | rcsc::PlayerType | [inline] |
kickableArea() const (次で定義されています。 rcsc::PlayerType) | rcsc::PlayerType | [inline] |
kickableMargin() const (次で定義されています。 rcsc::PlayerType) | rcsc::PlayerType | [inline] |
kickRand() const (次で定義されています。 rcsc::PlayerType) | rcsc::PlayerType | [inline] |
kickRate(const ServerParam &sparam, const double &ball_dist, const double &dir_diff) const | rcsc::PlayerType | |
normalizeAccel(const Vector2D &velocity, const AngleDeg &accel_angle, double *accel_mag) const | rcsc::PlayerType | |
normalizeAccel(const Vector2D &velocity, Vector2D *accel) const | rcsc::PlayerType | |
playerDecay() const (次で定義されています。 rcsc::PlayerType) | rcsc::PlayerType | [inline] |
playerSize() const (次で定義されています。 rcsc::PlayerType) | rcsc::PlayerType | [inline] |
playerSpeedMax() const (次で定義されています。 rcsc::PlayerType) | rcsc::PlayerType | [inline] |
playerSpeedMax2() const (次で定義されています。 rcsc::PlayerType) | rcsc::PlayerType | [inline] |
PlayerType() | rcsc::PlayerType | [inline] |
PlayerType(const ServerParam &sparam, const int id, const double &pspdmax, const double &sincmax, const double &pdecay, const double &imoment, const double &dprate, const double &psize, const double &kmargin, const double &krand, const double &estamina, const double &effmax, const double &effmin) | rcsc::PlayerType | |
PlayerType(const ServerParam &sparam) | rcsc::PlayerType | [explicit] |
PlayerType(const ServerParam &sparam, const char *msg, const double &version) | rcsc::PlayerType | |
PlayerType(const ServerParam &sparam, const rcg::player_type_t &from) | rcsc::PlayerType | |
predictStaminaAfterDash(const ServerParam &sparam, const double &dash_power, double *stamina, double *effort, double *recovery) const | rcsc::PlayerType | |
predictStaminaAfterNrDash(const ServerParam &sparam, const double &dash_power, const int n_dash, double *stamina, double *effort, double *recovery) const | rcsc::PlayerType | |
predictStaminaAfterWait(const ServerParam &sparam, const int n_wait, double *stamina, double *effort, const double &recovery) const | rcsc::PlayerType | |
print(std::ostream &os) const | rcsc::PlayerType | |
realSpeedMax() const (次で定義されています。 rcsc::PlayerType) | rcsc::PlayerType | [inline] |
realSpeedMax2() const (次で定義されています。 rcsc::PlayerType) | rcsc::PlayerType | [inline] |
staminaIncMax() const (次で定義されています。 rcsc::PlayerType) | rcsc::PlayerType | [inline] |
toStr() const | rcsc::PlayerType | |