librcsc 構成

クラス、構造体、共用体、インタフェースの説明です。
rcsc::AbsAngleDiffGreaterPlayerPredicateCheck if target player's absolute angle difference from base angle is greater than threshold angle
rcsc::AbsAngleDiffLessPlayerPredicateCheck if target player's absolute angle difference from base angle is less than threshold angle
rcsc::AbstractPlayerObjectAbstact player object class
rcsc::ActionEffectorManages action effect, command counter
rcsc::AddrImplPimpl ideom. addres implementation class
rcsc::AndConditionComposite "logical and" condition
rcsc::AndPlayerPredicateComposite logical "and" predicate
rcsc::AngleDegDegree wrapper class
rcsc::AngleDeg::DegreeCmpPredicate function object. this compares two angles by degree value
rcsc::AngleIsWithinPredicate function object
rcsc::Arm_OffTurn off the pointing arm
rcsc::Arm_PointToPointPoint to point
rcsc::ArmActionAbstract pointto action
rcsc::AudioCodecCommunication message encoder/decorder
rcsc::AudioMemoryMemory of heard data
rcsc::AudioMemory::BallHeard ball info
rcsc::AudioMemory::DefenseLineDefense line info
rcsc::AudioMemory::DribbleDribble info
rcsc::AudioMemory::FreeMessageFreeMessage free message holder
rcsc::AudioMemory::GoalieOpponent goalie info
rcsc::AudioMemory::OffsideLineOffside line info
rcsc::AudioMemory::OppInterceptHeard opp intercept info
rcsc::AudioMemory::OurInterceptHeard our intercept info
rcsc::AudioMemory::PassHeard pass info
rcsc::AudioMemory::PassRequestPass request info
rcsc::AudioMemory::PlayerPlayer info
rcsc::AudioMemory::RecoveryRecovery info
rcsc::AudioMemory::StaminaStamina info
rcsc::AudioMemory::WaitRequestWait request info
rcsc::AudioSensorProcessor for players' communication
rcsc::rcg::ball_tBall data
rcsc::BallGoalieMessageBall & goalie info message encoder
rcsc::BallGoalieMessageParserBall & goalie info message parser
rcsc::BallMessageBall info message encoder
rcsc::BallMessageParserBall info message parser
rcsc::BallObjectObserved ball object class
rcsc::BallPlayerMessageBall & player info message encoder
rcsc::BallPlayerMessageParserBall & player info message parser
rcsc::rcg::BallTGeneric ball data for display information
rcsc::BasicClientStandard soccer clientt class
rcsc::BasicSocketSocket class
rcsc::Bhv_BeforeKickOffBhavior for the playermode BeforeKickOff
rcsc::Bhv_BodyNeckToBallFace to ball. if possible, turn only body & align neck angle
rcsc::Bhv_BodyNeckToPointFace to point. if possible, turn only body & align neck angle
rcsc::Bhv_EmergencyBehavior for emergency situations. just scan field
rcsc::Bhv_GoToPointLookBallRun behavior which player always looks the ball
rcsc::Bhv_NeckBodyToBallFace to ball. if possible, only turn neck
rcsc::Bhv_NeckBodyToPointFace to point. if possible, turn only neck
rcsc::Bhv_ScanFieldScan the field evenly
rcsc::Body_AdvanceBallKick the ball to forward direction to an avoid opponent player's interfare
rcsc::Body_ClearBallKick the ball to escape from a dangerous situation
rcsc::Body_Dribble2006Advanced dribble action. player agent can avoid opponent
rcsc::Body_Dribble2006::KeepDribbleCmpFunction object to evaluate the keep dribble
rcsc::Body_Dribble2006::KeepDribbleInfoDribble object
rcsc::Body_Dribble2007Advanced dribble action. player agent can avoid opponent
rcsc::Body_Dribble2007::KeepDribbleInfoDribble object
rcsc::Body_GoToPointRun behavior which has target point
rcsc::Body_GoToPointDodgeSub behavior for Body_GoToPoint
rcsc::Body_HoldBallStay there and keep the ball from opponent players
rcsc::Body_Intercept2007Ball chasing action including smart planning
rcsc::Body_KickCollideWithBallIntentional kick action to collide with ball
rcsc::Body_KickMultiStepMultiple kick planning and behavior to accelerate the ball to the desired speed. NOTE!! please use carefully enforce mode
rcsc::Body_KickOneStepOnly one step kick action. this action will be used for emergency situation or setplay. NOTE: not consider about collision & opponents
rcsc::Body_KickToRelativeKick the ball to relative pos(target_dist, target_angle_relative) if stop_ball == true, then stop the ball at that pos. estimate suitable kick queue, but execute only one kick, *not* queued. this action is assumed to use for ball holding
rcsc::Body_KickTwoStepPlayer will release the ball at least within two step. usually estimate only one kick. if necessary, consider about second kick. consider collision. consider opponents
rcsc::Body_KickTwoStep::SubTargetSub-target object
rcsc::Body_PassAdvanced pass planning & behavior
rcsc::Body_Pass::PassRoutePass route information object, that contains type, receiver info, receive point and ball first speed
rcsc::Body_Pass::PassRouteScoreCompFunction object to evaluate the pass
rcsc::Body_ShootAdvanced shoot planning and behavior
rcsc::Body_StopBallStop the ball, as possible as
rcsc::Body_StopDashTry to change the agent's velocity to 0
rcsc::Body_TackleToPointTackle ball to point
rcsc::Body_TurnToAngleAlign body angle to the target angle
rcsc::Body_TurnToBallTurn only body to ball
rcsc::Body_TurnToPointTurn only body to point
rcsc::BodyActionAbstract body action
rcsc::BodySensorSense_body info holder
rcsc::BoolSwitchWrapper for bool switch
rcsc::BPNetwork1< INPUT, HIDDEN, OUTPUT, FuncH, FuncO >Back Propagetion Neural Network
rcsc::Circle2D2d circle class
rcsc::rcg::circleinfo_tCircle data in drawinfo_t
CLangManagerManages coach language status
rcsc::CmdLineParserCommand line parser
rcsc::CoachAgentAbstract coach agent class
rcsc::CoachAgentImplCoach agent implementation
rcsc::CoachAudioSensorPlayers' communication message handler class
rcsc::CoachByeCommandCommand to disconnect
rcsc::CoachChangePlayerTypeCommandCommand to change player type
rcsc::CoachChangePlayerTypesCommandCommand to change player type
rcsc::CoachCheckBallCommandCommand to require ball status
rcsc::CoachCommandAbstract coach command class
rcsc::CoachCompressionCommandCommand to set message compression level
rcsc::CoachConfigCoach configuration parameters
rcsc::CoachDoneCommandCommand to send done command for (think) message in synch_mode
rcsc::CoachEyeCommandCommand to enable/disable coach's eye
rcsc::CoachInitCommandCoach's connection command
rcsc::CoachLookCommandCommad to require field status
rcsc::CoachSayCommandCoach's say command for CLang
rcsc::CoachTeamGraphicCommandCommand to send a tile of xpm team graphic
rcsc::CoachTeamNamesCommandCommand to require team names
rcsc::ConditionAbstract condition
rcsc::ConfFileParserConfig file parser
rcsc::CoordinateAccuratePlayerPredicateCheck if target player's positional information has enough accuracy
rcsc::CycleDataOne cycle global field info snapshot
rcsc::CycleData::BallTGlobal ball info
rcsc::CycleData::PlayerTGlobal player info
rcsc::DebugClientDebug Server Interface class
rcsc::DefenseLineMessageDefense line info message encoder
rcsc::DefenseLineMessageParserOffside line info message parser
rcsc::DelaunayTriangulationDelaunay triangulation
rcsc::DelaunayTriangulation::EdgeTriangle's edge data
rcsc::DelaunayTriangulation::TriangleTriangle data
rcsc::DelaunayTriangulation::VertexTriangle's vertex data. This is handled as kernel point for the Voronoi diagram.
rcsc::rcg::dispinfo_tData block for rcssmonitor v1 protocol and rcg v1/v2
rcsc::rcg::dispinfo_t2Data block for rcssmonitor v2 protocol
rcsc::rcg::DispInfoTDisplay information
rcsc::rcg::drawinfo_tDrawing data
rcsc::DribbleMessageDribble info message encoder
rcsc::DribbleMessageParserDribble target point message parser
rcsc::ExistNearPlayerPlayerPredicateCheck if player which specified by condition exists near the player
FieldPlayerPredicateCheck if target player is field player or not
rcsc::FormationAbstarct formation class
rcsc::Formation::SnapshotThis struct is used to record the field status as a training data
rcsc::FormationBPNFormation implementation using Neural Network
rcsc::FormationBPN::ParamFormation parameter using BPN. one Param instance realizes just one player's position
rcsc::FormationDTFormation which utilizes Delaunay Triangulation
rcsc::FormationDT::ParamTraining data object
rcsc::FormationKNNK-nearest neighbor type formation
rcsc::FormationKNN::DataTraining data
rcsc::FormationNGNetFormation implementation using NGNet
rcsc::FormationNGNet::ParamFormation parameter using NGNet one Param instance realizes just one player's position
rcsc::FormationRBFFormation implementation using Neural Network
rcsc::FormationRBF::ParamFormation parameter using RBF network. one Param instance realizes just one player's position
rcsc::FormationSBSPFormation implementation using SBSP method
rcsc::FormationSBSP::ParamSet of role
rcsc::FormationSBSP::RoleRole parameter
rcsc::FormationStaticStatic position type formation
rcsc::FormationUvAUva trilearn type formation
rcsc::FormationUvA::RoleParamThis class contains information for one individual role
rcsc::FreeformParserCoach's freeform message parser
rcsc::FreeMessage< LEN >Player's freeform say message encoder
rcsc::FreeMessageParser< LEN >Player's freeform say message parser
rcsc::FullstateSensorFullstate info holder
rcsc::FullstateSensor::BallTFullstate ball info
rcsc::FullstateSensor::PlayerTFullstate player info
rcsc::GameModePlaymode(referee info) wrapper class
rcsc::GameTimeGame time object
rcsc::GlobalBallObjectBall information for coath/trainer
rcsc::GlobalPlayerObjectPlayer information for coath/trainer
rcsc::GlobalVisualSensorVisual sensor for coach/trainer
rcsc::GlobalWorldModelWorld world for coach
rcsc::GoalieMessageGoalie info message encoder
rcsc::GoalieMessageParserGoalie info message parser
rcsc::GoaliePlayerPredicateCheck if target player is goalie or not
rcsc::GZCompressorCompress message string
rcsc::GZCompressorImplImplementation of gzip compressor
rcsc::GZDecompressorDecompress message string
rcsc::GZDecompressorImplImplementation of gzip decompressor
rcsc::gzfilebufGzip file stream buffer class
rcsc::gzfilebuf_implImplementation of file stream buffer
rcsc::gzfilterstreamGzip filtering stream class
rcsc::gzfilterstreambufGzip filtering stream buffer class
rcsc::gzfilterstreambuf_implImplementation of gzfilterstreambuf
rcsc::gzifilterstreamGzip filtering input stream class
rcsc::gzifstreamGzipped file input stream class
rcsc::gzofilterstreamGzip filtering output stream class
rcsc::gzofstreamGzipped file output stream class
rcsc::rcg::HandlerAbstract rcg data handler class
rcsc::HearMessagePlayer message instance
rcsc::rcg::HolderData holder interface class
rcsc::IntentionDribble2006Queued dribble behavior
rcsc::IntentionDribble2007Queued dribble behavior
rcsc::IntentionKickQueued kick behavior
rcsc::IntentionTimeLimitActionGeneric queued behavior that has a time limit
rcsc::IntentionWithConditionIntention that has condition to be checked
rcsc::InterceptInfoInterception data that contains required action count
rcsc::InterceptionInterception estimation utility using Newton Method
rcsc::InterceptMessageIntercept info message encoder
rcsc::InterceptMessageParserIntercept info message parser
rcsc::InterceptTableInterception info holder for all players
rcsc::KeepDribbleCmpFunction object to evaluate the keep dribble
rcsc::KickTableThis class stores and updates latest kick subtargets
rcsc::Line2D2d straight line class
rcsc::LinearFuncLinear function and differenceial function objcet
rcsc::rcg::lineinfo_tLine data in drawinfo_t
rcsc::LocalizationLocalization module
rcsc::Localization::PlayerTLocalized player info
rcsc::LocalizeImplLocalization implementation
rcsc::LoggerLog output manager
rcsc::LongNamePredicateFunction object to check if the parameter's long name is same or not
rcsc::Matrix2D2D translation matrix class
rcsc::MonitorByeCommandDisconnection command
rcsc::MonitorCommandAbstract monitor command class
rcsc::MonitorCompressionCommandSet compression level for sserver message
rcsc::MonitorDiscardPlayerCommandCommand to award red card to player
rcsc::MonitorDropBallCommandDrop ball at the specified point on the pitch
rcsc::MonitorFreeKickCommandFreekick awarded at the specified point on the pitch
rcsc::MonitorInitCommandInitial connection command
rcsc::MonitorKickOffCommandGame start command
rcsc::MonitorMovePlayerCommandCommand to move player on the pitch
rcsc::MSecTimerMilli second stop watch
rcsc::rcg::msginfo_tMessage data
rcsc::Neck_ScanFieldScan field with neck evenly
rcsc::Neck_TurnToBallTurn only neck to ball
rcsc::Neck_TurnToBallAndPlayerIf possible, turn neck to ball and player
rcsc::Neck_TurnToBallOrScanCheck the ball or scan field with neck evenly. if next ball position is NOT over view width ,scan field else face to ball
rcsc::Neck_TurnToGoalieOrScanCheck opponent goalie or scan field with neck evenly if next ball position is NOT over view width ,scan field else face to ball
rcsc::Neck_TurnToLowConfTeammateCheck teammate player that has low confidence value
rcsc::Neck_TurnToPlayerOrScanCheck the player or scan field with neck evenly
rcsc::Neck_TurnToPointTurn only neck to point
rcsc::Neck_TurnToRelativeTurn neck to the angle relative to body
rcsc::NeckActionAbstract turn neck action
rcsc::NGNetNormalized Gaussian Radial Basis Function Network
rcsc::NGNet::UnitRadial basis function unit
rcsc::NotConditionNegate condition
rcsc::NotPlayerPredicateLogical "not" predicate
rcsc::ObjectTablePredefined position map and distance table for observable objects
rcsc::ObjectTable::DataEntryDistance table entry
rcsc::OffsideLineMessageOffside line info message encoder
rcsc::OffsideLineMessageParserOffside line info message parser
rcsc::OffsidePositionPlayerPredicateCheck if target player is in offside area
rcsc::OnePlayerMessageOne player info message encoder
rcsc::OnePlayerMessageParserPlayer info message parser
rcsc::OpponentOrUnknownPlayerPredicateCheck if target player is opponent (include unknown player) or not
rcsc::OpponentPlayerPredicateCheck if target player is opponent (not include unknown player) or not
rcsc::OrConditionComposite "logical or" condition
rcsc::OrPlayerPredicateComposite logical "or" predicate
rcsc::ParamEntityAbstract parameter
rcsc::ParamGeneric< ValueType >Generic parameter
rcsc::ParamGeneric< bool >Specificated template class
rcsc::ParamMapParameter container
rcsc::ParamParserAbstract parameter paraser class
rcsc::ParamSwitchSwitch type parameter
rcsc::rcg::ParserRcg stream parser interface class
rcsc::rcg::ParserV1Rcg v1 parser class
rcsc::rcg::ParserV2Rcg v2 parser
rcsc::rcg::ParserV3Rcg v3 parser class
rcsc::rcg::ParserV4Rcg v4 parser class
rcsc::PassMessagePass info message encoder
rcsc::PassMessageParserPass info message parser
rcsc::PassRequestMessagePass request info message encoder
rcsc::PassRequestMessageParserPass request (hey pass) message parser
rcsc::PenaltyKickStatePenalty kick status manager
rcsc::rcg::player_params_tHeterogenious player trade-off parametors
rcsc::rcg::player_tPlayer data
rcsc::rcg::player_type_tPlayer type parameters
rcsc::PlayerAgentBasic player agent class
rcsc::PlayerAgentImplPlayer agent implementation
rcsc::PlayerAttentiontoCommandPlayer's attentionto command
rcsc::PlayerBodyCommandAbstract body command
rcsc::PlayerByeCommandPlayer's disconnect command
rcsc::PlayerCatchCommandGoalie's catch command
rcsc::PlayerChangeStateHolder of player change status
rcsc::PlayerChangeViewCommandPlayer's change view command
rcsc::PlayerCLangCommandCommand to specify the player's supported clang version
rcsc::PlayerCommandAbstract player command class
rcsc::PlayerCompressionCommandCommand to set message compression level
rcsc::PlayerConfigPlayer configuration variable set
rcsc::PlayerDashCommandPlayer's dash command
rcsc::PlayerDoneCommandCommand to send done command for (think) message in synch_mode
rcsc::PlayerEarCommandCommand to specify player's ear mode
rcsc::PlayerInitCommandPlayer's init command
rcsc::PlayerInterceptIntercept predictor for other players
rcsc::PlayerKickCommandKick command
rcsc::PlayerMoveCommandPlayer's move command
rcsc::PlayerObjectObserved player object class
rcsc::PlayerObject::CountCmpPredicate functor to compare player's accuracy. reference version
rcsc::PlayerObject::IsInvalidOpFunctor to check if player has enough accuracy
rcsc::PlayerObject::PtrBallDistCmpPredicate functor to compare player's distance from ball
rcsc::PlayerObject::PtrCountCmpPredicate functor to compare player's accuracy. pointer version
rcsc::PlayerObject::PtrSelfDistCmpPredicate functor to compare player's distance from self
rcsc::PlayerObject::UpdateOpFunctor to update
rcsc::PlayerParamTrade-off parameters to generate PlayerType
rcsc::PlayerPointtoCommandPlayer's turn neck command
rcsc::PlayerPredicateAbstract predicate class for player matching
rcsc::PlayerReconnectCommandReconnect command
rcsc::PlayerSayCommandPlayer's say command
rcsc::PlayerScoreCommandCommand to require current game score
rcsc::PlayerSenseBodyCommandCommand to require sense_body
rcsc::PlayerSupportCommandAbstract support command
rcsc::rcg::PlayerTGeneric player data for display information
rcsc::PlayerTackleCommandPlayer's tackle command
rcsc::PlayerTurnCommandTurn command
rcsc::PlayerTurnNeckCommandPlayer's turn neck command
rcsc::PlayerTypeHeterogeneous player parametor class
rcsc::PlayerTypeAnalyzerAnalyzer for opponent team players' player type
rcsc::PlayerTypeSetPlayerType parameter holder
rcsc::PointFarPlayerPredicateCheck if target player's distance from tha base point is greater than threshold distance
rcsc::rcg::pointinfo_tPoint data in drawinfo_t
rcsc::PointNearPlayerPredicateCheck if target player's distance from tha base point is less than threshold distance
rcsc::Polygon2D2D polygon region class
rcsc::rcg::pos_tObject data
rcsc::RandomEngineRandom engine holder for boost
rcsc::Ray2D2D ray line class
rcsc::RBFNetworkRadial Basis Function Network
rcsc::RBFNetwork::UnitRadial basis function unit
rcsc::RCSSParamParserRcssserver parameter message parser
rcsc::rcg::ReaderRcg data reader interface class
rcsc::RecoveryMessageRecovery info message encoder
rcsc::RecoveryMessageParserRecovery rate value message parser
rcsc::Rect2D2D rectangle regin class
rcsc::SayMessageAbstract player's say message encoder
rcsc::SayMessageParserAbstract player's say message parser
rcsc::Sector2D2D sector region(OUGI-GATA) class
rcsc::SeenDistCmpFunctor to compare seen distance of observed object
rcsc::SeeStateSee timing manager for see synchronization
rcsc::Segment2D2d segment line class
rcsc::SelfInterceptPredictor for agent itself
rcsc::SelfObjectSelf object class
rcsc::SelfPlayerPredicateCheck if target player is self or not
rcsc::rcg::SerializerRcg data serializer interface class
rcsc::rcg::SerializerV1V1 format rcg data serializer interface class
rcsc::rcg::SerializerV2V2 format rcg data serializer interface class
rcsc::rcg::SerializerV3Rcg data serializer interface class
rcsc::rcg::SerializerV4Rcg data serializer interface class
rcsc::rcg::server_params_tServer parametors
rcsc::ServerParamServer parameter set
rcsc::ShootTableShoot plan search and holder table
rcsc::ShootTable::ScoreCmpFunction object to evaluate the shoot object
rcsc::ShootTable::ShotShoot object
rcsc::rcg::short_showinfo_t2View data
rcsc::rcg::showinfo_tView data of rcssmonitor v1 protocol
rcsc::rcg::showinfo_t2View data of rcssmonitor v2 protocol
rcsc::rcg::ShowInfoTShow information
rcsc::SigmoidFuncSigmoid function and differencial function object
rcsc::Size2D2D size definition class
rcsc::SoccerAgentAbstract soccer agent class
rcsc::SoccerBehaviorAbstract player behavior
rcsc::SoccerIntentionAbstrace player agent's intention class
rcsc::SoccerIntentionQueueIntention queue
rcsc::StaminaMessageStamina info message encoder
rcsc::StaminaMessageParserStamina rate value message parser
rcsc::StaminaModelStamina management class
rcsc::TCPSocketTCP/IP connection socket class
rcsc::rcg::team_tTeam data
rcsc::TeamGraphicTeam graphic data management class
rcsc::TeamGraphic::XpmTile8x8 pixels xpm data contained by the TeamGraphic
rcsc::TeammateOrSelfPlayerPredicateCheck if target player is teammate (include self) or not
rcsc::TeammatePlayerPredicateCheck if target player is teammate (not include self) or not
rcsc::rcg::TeamTTeam information
rcsc::TimeStampTime stamp object
rcsc::TrainerAgentBasic trainer agent class
rcsc::TrainerAgentImplTrainer agent implementation
rcsc::TrainerChangeModeCommandCommand to change playmode
rcsc::TrainerChangePlayerTypeCommandCommand to change player type
rcsc::TrainerCheckBallCommandCommand to check ball status
rcsc::TrainerCommandAbstract trainer command class
rcsc::TrainerCompressionCommandCommand to set message compression level
rcsc::TrainerConfigTrainer configuration parameters
rcsc::TrainerDoneCommandCommand to send done command for (think) message in synch_mode
rcsc::TrainerEarCommandCommand to enable/disable trainer's ear
rcsc::TrainerEyeCommandCommand to enable/dispable trainer's eye
rcsc::TrainerInitCommandTrainer's connection command
rcsc::TrainerKickOffCommandCommand to start the game
rcsc::TrainerLookCommandCommand to check field status
rcsc::TrainerMoveBallCommandCommand to move ball
rcsc::TrainerMovePlayerCommandCommand to move player
rcsc::TrainerRecoverCommandCommand to recover players' stamina
rcsc::TrainerSayCommandTrainer's say command
rcsc::TrainerTeamNamesCommandCommand to require name of both teams
rcsc::Triangle2D2D triangle class
rcsc::UDPSocketUDP/IP connection socket class
rcsc::UniformRNG< DstType >Template uniform random number generator class. DstType must be uniform type
rcsc::Vector2D2D point vector class
rcsc::Vector2D::AbsXCmpComparison predicate for absolute X value
rcsc::Vector2D::AbsYCmpComparison predicate for absolute Y value
rcsc::Vector2D::IsWithin< REGION >Template predicate for 2D region sign detection
rcsc::Vector2D::XCmpComparison predicate for X value
rcsc::Vector2D::YCmpComparison predicate for Y value
rcsc::View_ChangeWidthChange view width to the specified type
rcsc::View_NormalChange view width to normal
rcsc::View_SynchChange view width to synchronize see timing with server
rcsc::View_WideChange view width to wide
rcsc::ViewActionAbstract change view action
rcsc::ViewAreaPlayer's view area
rcsc::ViewQualityView quality data class
rcsc::ViewWidthView width data class
rcsc::VisualSensorPlayer's parsed visual info holder
rcsc::VisualSensor::BallTSeen ball info
rcsc::VisualSensor::LineTSeen line info
rcsc::VisualSensor::MarkerTSeen marker flag info
rcsc::VisualSensor::MovableTSeen movable object info
rcsc::VisualSensor::PlayerTSeen player info
rcsc::VisualSensor::PolarTObservable object info
rcsc::WaitRequestMessageWait request message encoder
rcsc::WaitRequestMessageParserWait request message parser
rcsc::WMImplImplementation of WorldModel
rcsc::WorldModelPlayer's internal field status
rcsc::XCoordinateBackwardPlayerPredicateCheck if target player's x coordinate is less(backwarder) than threshold value
rcsc::XCoordinateForwardPlayerPredicateCheck if target player's x coordinate is greater(forwarder) than threshold value
rcsc::YCoordinateMinusPlayerPredicateCheck if target player's y coordinate is more left than threshold value
rcsc::YCoordinatePlusPlayerPredicateCheck if target player's y coordinate is more right than threshold value

librcscに対してThu May 1 15:41:24 2008に生成されました。  doxygen 1.5.0