#include <body_turn_to_ball.h>
rcsc::Body_TurnToBallに対する継承グラフ
Public メソッド | |
Body_TurnToBall (const int cycle=1) | |
constructor | |
bool | execute (PlayerAgent *agent) |
execute action |
rcsc::Body_TurnToBall::Body_TurnToBall | ( | const int | cycle = 1 |
) | [inline, explicit] |
constructor
cycle | cycles to turn to the ball |
bool rcsc::Body_TurnToBall::execute | ( | PlayerAgent * | agent | ) | [virtual] |
execute action
agent | pointer to the agent itself |
rcsc::BodyActionを実装しています。