operator()(const AbstractPlayerObject &p) const | rcsc::PointNearPlayerPredicate | [inline, virtual] |
PlayerPredicate() | rcsc::PlayerPredicate | [inline, protected] |
PointNearPlayerPredicate(const Vector2D &base_point, const double &threshold) | rcsc::PointNearPlayerPredicate | [inline] |
~PlayerPredicate() | rcsc::PlayerPredicate | [inline, virtual] |