#include <player_predicate.h>
rcsc::NotPlayerPredicateに対する継承グラフ
Public メソッド | |
NotPlayerPredicate (const PlayerPredicate *predicate) | |
construct with the predicate. argument must be a dynamically allocated object. | |
bool | operator() (const AbstractPlayerObject &p) const |
predicate function |
rcsc::NotPlayerPredicate::NotPlayerPredicate | ( | const PlayerPredicate * | predicate | ) | [inline, explicit] |
construct with the predicate. argument must be a dynamically allocated object.
predicate | pointer to the predicate instance |
bool rcsc::NotPlayerPredicate::operator() | ( | const AbstractPlayerObject & | p | ) | const [inline, virtual] |
predicate function
p | const reference to the target player object |
rcsc::PlayerPredicateを実装しています。