AbsAngleDiffLessPlayerPredicate(const Vector2D &base_point, const AngleDeg &base_angle, const double °ree_threshold) | rcsc::AbsAngleDiffLessPlayerPredicate | [inline] |
operator()(const AbstractPlayerObject &p) const | rcsc::AbsAngleDiffLessPlayerPredicate | [inline, virtual] |
PlayerPredicate() | rcsc::PlayerPredicate | [inline, protected] |
~PlayerPredicate() | rcsc::PlayerPredicate | [inline, virtual] |