#include <game_time.h>
Public メソッド | |
GameTime () | |
default constructor | |
GameTime (const long &c, const long &s) | |
constroctor | |
const long & | cycle () const |
get normal cycle value | |
const long & | stopped () const |
get stopped cycle value | |
const GameTime & | assign (const long &c, const long &s) |
assign new value | |
const GameTime & | setCycle (const long &c) |
assign new normal cycle | |
const GameTime & | setStopped (const long &s) |
assign new stopped cycle | |
const GameTime & | addCycle (const long &t) |
add to normal cycle | |
const GameTime & | addStopped (const long &t) |
add to stopped cycle |
rcsc::GameTime::GameTime | ( | const long & | c, | |
const long & | s | |||
) | [inline] |
constroctor
c | normal cycle count | |
s | stopped cycle count |
const long& rcsc::GameTime::cycle | ( | ) | const [inline] |
get normal cycle value
const long& rcsc::GameTime::stopped | ( | ) | const [inline] |
get stopped cycle value
const GameTime& rcsc::GameTime::assign | ( | const long & | c, | |
const long & | s | |||
) | [inline] |
assign new value
c | new normal cycle value | |
s | new stopped cycle value |
const GameTime& rcsc::GameTime::setCycle | ( | const long & | c | ) | [inline] |
assign new normal cycle
c | new normal cycle value |
const GameTime& rcsc::GameTime::setStopped | ( | const long & | s | ) | [inline] |
assign new stopped cycle
s | new stopped cycle value |
const GameTime& rcsc::GameTime::addCycle | ( | const long & | t | ) | [inline] |
add to normal cycle
t | added value |
const GameTime& rcsc::GameTime::addStopped | ( | const long & | t | ) | [inline] |
add to stopped cycle
t | added value |