#include <body_turn_to_angle.h>
rcsc::Body_TurnToAngleに対する継承グラフ
Public メソッド | |
Body_TurnToAngle (const AngleDeg &angle) | |
construct wiht target angle | |
bool | execute (PlayerAgent *agent) |
execute action |
rcsc::Body_TurnToAngle::Body_TurnToAngle | ( | const AngleDeg & | angle | ) | [inline, explicit] |
construct wiht target angle
angle | facing target angle |
bool rcsc::Body_TurnToAngle::execute | ( | PlayerAgent * | agent | ) | [virtual] |
execute action
agent | pointer to the agent itself |
rcsc::BodyActionを実装しています。