#include <body_turn_to_point.h>
rcsc::Body_TurnToPointに対する継承グラフ
Public メソッド | |
Body_TurnToPoint (const Vector2D &point, const int cycle=1) | |
constructor | |
bool | execute (PlayerAgent *agent) |
execute action |
rcsc::Body_TurnToPoint::Body_TurnToPoint | ( | const Vector2D & | point, | |
const int | cycle = 1 | |||
) | [inline, explicit] |
constructor
point | target point | |
cycle | cycles to turn |
bool rcsc::Body_TurnToPoint::execute | ( | PlayerAgent * | agent | ) | [virtual] |
execute action
agent | pointer to the agent itself |
rcsc::BodyActionを実装しています。