Body_GoToPointDodge(const Vector2D &point, const double &dash_power) | rcsc::Body_GoToPointDodge | [inline] |
BodyAction() | rcsc::BodyAction | [inline, protected] |
execute(PlayerAgent *agent) | rcsc::Body_GoToPointDodge | [virtual] |
get_dodge_point(const PlayerAgent *agent, const Vector2D &target, Vector2D *sol) | rcsc::Body_GoToPointDodge | [static] |
~BodyAction() | rcsc::BodyAction | [inline, virtual] |