#include <body_shoot.h>
rcsc::Body_Shootに対する継承グラフ
Public メソッド | |
Body_Shoot () | |
accessible from global. | |
bool | execute (PlayerAgent *agent) |
execute action | |
Static Public メソッド | |
static const ShootTable & | get_shoot_table (const PlayerAgent *agent) |
get the current shoot table |
bool rcsc::Body_Shoot::execute | ( | PlayerAgent * | agent | ) | [virtual] |
execute action
agent | pointer to the agent itself |
rcsc::BodyActionを実装しています。
static const ShootTable& rcsc::Body_Shoot::get_shoot_table | ( | const PlayerAgent * | agent | ) | [inline, static] |
get the current shoot table