effort() const | rcsc::StaminaModel | [inline] |
init(const double &stamina_max, const double &effort_max) | rcsc::StaminaModel | |
recovery() const | rcsc::StaminaModel | [inline] |
stamina() const | rcsc::StaminaModel | [inline] |
StaminaModel() | rcsc::StaminaModel | |
update(const PlayerType &player_type, const double &dashpower) | rcsc::StaminaModel | |
updateAfterFullstate(const double &stamina, const double &effort, const double &recovery) | rcsc::StaminaModel | |
updateAfterSense(const PlayerType &player_type, const double &sensed_stamina, const double &sensed_effort, const GameTime ¤t) | rcsc::StaminaModel |