#include <player_command.h>
rcsc::PlayerSayCommandに対する継承グラフ
Public メソッド | |
PlayerSayCommand (const double &version) | |
construct with client version, no message | |
PlayerSayCommand (const char *msg, const double &version) | |
construct with cstring say message | |
PlayerSayCommand (const std::string &msg, const double &version) | |
construct with say message string | |
Type | type () const |
get command type | |
std::ostream & | toStr (std::ostream &to) const |
put command string to ostream | |
std::string | name () const |
get command paramter | |
void | assign (const std::string &msg) |
assign new message | |
void | append (const std::string &msg) |
append new string | |
const std::string & | message () const |
get command parameter |
Format: <- (say "<msg>") : version 8.0 or later. double quatation is recommended. <- (say <msg>)
rcsc::PlayerSayCommand::PlayerSayCommand | ( | const double & | version | ) | [inline, explicit] |
construct with client version, no message
version | player's client version |
rcsc::PlayerSayCommand::PlayerSayCommand | ( | const char * | msg, | |
const double & | version | |||
) | [inline] |
construct with cstring say message
msg | cstring message | |
version | player's client version |
rcsc::PlayerSayCommand::PlayerSayCommand | ( | const std::string & | msg, | |
const double & | version | |||
) | [inline] |
construct with say message string
msg | message string | |
version | player's client version |
Type rcsc::PlayerSayCommand::type | ( | ) | const [inline, virtual] |
std::ostream & rcsc::PlayerSayCommand::toStr | ( | std::ostream & | to | ) | const [virtual] |
put command string to ostream
to | reference to the output stream |
rcsc::PlayerSupportCommandを実装しています。
std::string rcsc::PlayerSayCommand::name | ( | ) | const [inline, virtual] |
void rcsc::PlayerSayCommand::assign | ( | const std::string & | msg | ) | [inline] |
assign new message
msg | new string |
void rcsc::PlayerSayCommand::append | ( | const std::string & | msg | ) | [inline] |
append new string
msg | appended string |
const std::string& rcsc::PlayerSayCommand::message | ( | ) | const [inline] |
get command parameter