#include <player_predicate.h>
rcsc::ExistNearPlayerPlayerPredicateに対する継承グラフ
Public メソッド | |
ExistNearPlayerPlayerPredicate (const rcsc::WorldModel &wm, const rcsc::PlayerPredicate *predicate, double threshold) | |
bool | operator() (const rcsc::AbstractPlayerObject &p) const |
predicate function |
bool rcsc::ExistNearPlayerPlayerPredicate::operator() | ( | const rcsc::AbstractPlayerObject & | p | ) | const [inline, virtual] |
predicate function
p | const reference to the target player object |
rcsc::PlayerPredicateを実装しています。