getReachCycle(const Vector2D &player_pos, const Vector2D *player_vel, const AngleDeg *player_angle, const int player_count, const double &control_buf, const double &player_max_speed) const | rcsc::Interception | |
getReachCycleGreedly(const Vector2D &player_pos, const Vector2D *player_vel, const AngleDeg *player_angle, const int player_count, const double &control_buf, const double &player_max_speed) const | rcsc::Interception | |
Interception(const Vector2D &ball_pos, const double &ball_first_speed, const AngleDeg &ball_vel_angle) (次で定義されています。 rcsc::Interception) | rcsc::Interception | |
Interception(const Vector2D &ball_pos, const Vector2D &ball_vel) (次で定義されています。 rcsc::Interception) | rcsc::Interception | |
NEVER_CYCLE (次で定義されています。 rcsc::Interception) | rcsc::Interception | [static] |