ballResultPos() const | rcsc::Body_KickMultiStep | [inline] |
ballResultVel() const | rcsc::Body_KickMultiStep | [inline] |
Body_KickMultiStep(const Vector2D &target_point, const double &first_speed, const bool enforce=false) | rcsc::Body_KickMultiStep | [inline] |
BodyAction() | rcsc::BodyAction | [inline, protected] |
execute(PlayerAgent *agent) | rcsc::Body_KickMultiStep | [virtual] |
kickStep() const | rcsc::Body_KickMultiStep | [inline] |
simulate_three_kick(Vector2D *achieved_vel, Vector2D *next_vel, const Vector2D &target_rpos, const double &first_speed, const Vector2D &my_rpos, const Vector2D &my_vel, const AngleDeg &my_body, const Vector2D &ball_rpos, const Vector2D &ball_vel, const PlayerAgent *agent, const bool enforce) | rcsc::Body_KickMultiStep | [static] |
~BodyAction() | rcsc::BodyAction | [inline, virtual] |