Body_HoldBall(const bool do_turn=false, const Vector2D &turn_target_point=Vector2D(0.0, 0.0), const Vector2D &kick_target_point=Vector2D::INVALIDATED) | rcsc::Body_HoldBall | [inline] |
BodyAction() | rcsc::BodyAction | [inline, protected] |
execute(PlayerAgent *agent) | rcsc::Body_HoldBall | [virtual] |
~BodyAction() | rcsc::BodyAction | [inline, virtual] |