Body_GoToPoint(const Vector2D &point, const double &dist_thr, const double &dash_power, const int cycle=100, const bool back_mode=false, const bool save_recovery=true, const double &dir_thr=12.0) | rcsc::Body_GoToPoint | [inline] |
BodyAction() | rcsc::BodyAction | [inline, protected] |
execute(PlayerAgent *agent) | rcsc::Body_GoToPoint | [virtual] |
~BodyAction() | rcsc::BodyAction | [inline, virtual] |