Public メソッド | |
TrainerAgentImpl () | |
initialize all members | |
void | updateCurrentTime (const long &new_time, const bool by_see_global) |
update current time using analyzed time value | |
void | updateServerStatus () |
update server game cycle status. | |
Public 変数 | |
bool | think_received_ |
flag to check if (think) message was received or not. | |
bool | server_cycle_stopped_ |
flag to check if server cycle is stopped or not. | |
GameTime | last_decision_time_ |
last action decision game time | |
GameTime | current_time_ |
current game time | |
GameMode | game_mode_ |
referee info | |
GlobalVisualSensor | visual_ |
visual sensor data |
void rcsc::TrainerAgentImpl::updateCurrentTime | ( | const long & | new_time, | |
const bool | by_see_global | |||
) |
update current time using analyzed time value
new_time | analyzed time value | |
by_see_global | true if called after see_global message |
void rcsc::TrainerAgentImpl::updateServerStatus | ( | ) |
update server game cycle status.
This method must be called just after referee message