構造体 rcsc::Localization::PlayerT

localized player info [詳細]

#include <localization.h>

すべてのメンバ一覧

Public メソッド

 PlayerT ()
 init member variables by error value
void reset ()
 reset all data
bool hasVel () const
 check if velocity is estimated
bool hasAngle () const
 check if angle is estimated
bool isPointing () const
 check if this player is pointing
bool isTackling () const
 check if this player is tackling

Public 変数

int unum_
 uniform number
bool goalie_
 true if goalie
Vector2D pos_
 global coordinate
Vector2D rpos_
 relative coordinate
Vector2D vel_
 global velocity
double body_
 body angle
double face_
 face angle
bool has_face_
 true if face angle is seen
double arm_
 global pointing angle
bool pointto_
 true if pointing is seen
bool tackle_
 true if tackling is seen


説明

localized player info


関数

bool rcsc::Localization::PlayerT::hasVel (  )  const [inline]

check if velocity is estimated

戻り値:
true if this player has velocity info

bool rcsc::Localization::PlayerT::hasAngle (  )  const [inline]

check if angle is estimated

戻り値:
true if this player has angle info

bool rcsc::Localization::PlayerT::isPointing (  )  const [inline]

check if this player is pointing

戻り値:
true if this player is pointing somewhere

bool rcsc::Localization::PlayerT::isTackling (  )  const [inline]

check if this player is tackling

戻り値:
true if this player is freezed by tackle effect


この構造体の説明は次のファイルから生成されました:
librcscに対してThu May 1 15:41:27 2008に生成されました。  doxygen 1.5.0