#include <neck_turn_to_point.h>
rcsc::Neck_TurnToPointに対する継承グラフ
Public メソッド | |
Neck_TurnToPoint (const Vector2D &point) | |
construct with one point | |
Neck_TurnToPoint (const std::vector< Vector2D > &points) | |
construct with points container | |
bool | execute (PlayerAgent *agent) |
execute action | |
NeckAction * | clone () const |
create cloned object |
rcsc::Neck_TurnToPoint::Neck_TurnToPoint | ( | const Vector2D & | point | ) | [inline, explicit] |
construct with one point
point | face target point |
rcsc::Neck_TurnToPoint::Neck_TurnToPoint | ( | const std::vector< Vector2D > & | points | ) | [inline, explicit] |
construct with points container
points | container to the face target point |
bool rcsc::Neck_TurnToPoint::execute | ( | PlayerAgent * | agent | ) | [virtual] |
execute action
agent | pointer to the agent itself |
rcsc::NeckActionを実装しています。
NeckAction* rcsc::Neck_TurnToPoint::clone | ( | ) | const [inline, virtual] |