#include <player_predicate.h>
rcsc::CoordinateAccuratePlayerPredicateに対する継承グラフ
Public メソッド | |
CoordinateAccuratePlayerPredicate (const int threshold) | |
construct with threshold value | |
bool | operator() (const AbstractPlayerObject &p) const |
predicate function |
rcsc::CoordinateAccuratePlayerPredicate::CoordinateAccuratePlayerPredicate | ( | const int | threshold | ) | [inline, explicit] |
construct with threshold value
threshold | accuracy threshold value |
bool rcsc::CoordinateAccuratePlayerPredicate::operator() | ( | const AbstractPlayerObject & | p | ) | const [inline, virtual] |
predicate function
p | const reference to the target player object |
rcsc::PlayerPredicateを実装しています。