rcsc::BallObject メンバ一覧

これは全メンバの一覧です。rcsc::BallObject継承メンバも含んでいます。

angleFromSelf() constrcsc::BallObject [inline]
BallObject()rcsc::BallObject
calc_travel_step(const double &distance, const double &first_speed)rcsc::BallObject [static]
distFromSelf() constrcsc::BallObject [inline]
ghostTime() constrcsc::BallObject [inline]
heardPos() constrcsc::BallObject [inline]
heardPosCount() constrcsc::BallObject [inline]
inertiaFinalPoint() constrcsc::BallObject
inertiaFinalTravel() constrcsc::BallObject
inertiaPoint(const int cycle) constrcsc::BallObject
inertiaTravel(const int cycle) constrcsc::BallObject
isWithin(const REGION &region) constrcsc::BallObject [inline]
lostCount() constrcsc::BallObject [inline]
pos() constrcsc::BallObject [inline]
posCount() constrcsc::BallObject [inline]
posError() constrcsc::BallObject [inline]
posValid() constrcsc::BallObject [inline]
rpos() constrcsc::BallObject [inline]
rposCount() constrcsc::BallObject [inline]
rposError() constrcsc::BallObject [inline]
rposPrev() constrcsc::BallObject [inline]
rposValid() constrcsc::BallObject [inline]
seenPos() constrcsc::BallObject [inline]
seenPosCount() constrcsc::BallObject [inline]
seenRPos() constrcsc::BallObject [inline]
seenVel() constrcsc::BallObject [inline]
seenVelCount() constrcsc::BallObject [inline]
set_count_thr(const int pos_thr, const int rpos_thr, const int vel_thr)rcsc::BallObject [static]
setGhost(const GameTime &current)rcsc::BallObject
setOpponentControlEffect()rcsc::BallObject
update(const ActionEffector &act, const GameMode &game_mode, const GameTime &current)rcsc::BallObject
updateAll(const Vector2D &pos, const Vector2D &pos_err, const int pos_count, const Vector2D &rpos, const Vector2D &rpos_err, const Vector2D &vel, const Vector2D &vel_err, const int vel_count)rcsc::BallObject
updateByCollision(const Vector2D &pos, const int pos_count, const Vector2D &rpos, const int rpos_count, const Vector2D &vel, const int vel_count)rcsc::BallObject
updateByFullstate(const Vector2D &pos, const Vector2D &vel, const Vector2D &self_pos)rcsc::BallObject
updateByHear(const Vector2D &heard_pos, const Vector2D &heard_vel, const GameTime &current)rcsc::BallObject
updateOnlyRelativePos(const Vector2D &rpos, const Vector2D &rpos_err)rcsc::BallObject
updateOnlyVel(const Vector2D &vel, const Vector2D &vel_err, const int vel_count)rcsc::BallObject
updatePos(const Vector2D &pos, const Vector2D &pos_err, const int pos_count, const Vector2D &rpos, const Vector2D &rpos_err)rcsc::BallObject
updateSelfRelated(const SelfObject &self)rcsc::BallObject
vel() constrcsc::BallObject [inline]
velCount() constrcsc::BallObject [inline]
velError() constrcsc::BallObject [inline]
velValid() constrcsc::BallObject [inline]


librcscに対してThu May 1 15:41:26 2008に生成されました。  doxygen 1.5.0