#include <neck_turn_to_relative.h>
rcsc::Neck_TurnToRelativeに対する継承グラフ
Public メソッド | |
Neck_TurnToRelative (const AngleDeg &rel_angle) | |
constructor | |
bool | execute (PlayerAgent *agent) |
execute action | |
NeckAction * | clone () const |
create cloned object |
rcsc::Neck_TurnToRelative::Neck_TurnToRelative | ( | const AngleDeg & | rel_angle | ) | [inline, explicit] |
constructor
rel_angle | relative angle from the body |
bool rcsc::Neck_TurnToRelative::execute | ( | PlayerAgent * | agent | ) | [virtual] |
execute action
agent | pointer to the agent itself |
rcsc::NeckActionを実装しています。
NeckAction* rcsc::Neck_TurnToRelative::clone | ( | ) | const [inline, virtual] |