AbstractPlayerObject() | rcsc::AbstractPlayerObject | |
AbstractPlayerObject(const SideID side, const Localization::PlayerT &p) | rcsc::AbstractPlayerObject | |
angleFromSelf() const | rcsc::PlayerObject | [inline] |
body() const | rcsc::AbstractPlayerObject | [inline] |
bodyCount() const | rcsc::AbstractPlayerObject | [inline] |
bodyValid() const | rcsc::PlayerObject | [inline] |
distFromBall() const | rcsc::AbstractPlayerObject | [inline] |
distFromSelf() const | rcsc::PlayerObject | [inline] |
face() const | rcsc::AbstractPlayerObject | [inline] |
faceCount() const | rcsc::AbstractPlayerObject | [inline] |
faceValid() const | rcsc::PlayerObject | [inline] |
forget() | rcsc::PlayerObject | |
ghostCount() const | rcsc::PlayerObject | [inline] |
goalie() const | rcsc::AbstractPlayerObject | [inline] |
heardPos() const | rcsc::AbstractPlayerObject | [inline] |
heardPosCount() const | rcsc::AbstractPlayerObject | [inline] |
inertiaFinalPoint() const | rcsc::AbstractPlayerObject | [inline] |
inertiaPoint(const int n_step) const | rcsc::AbstractPlayerObject | [inline] |
isGhost() const | rcsc::PlayerObject | [inline, virtual] |
isKickable(const double &buf=0.05) const | rcsc::PlayerObject | |
isSelf() const | rcsc::AbstractPlayerObject | [inline, virtual] |
isTackling() const | rcsc::PlayerObject | |
isWithin(const REGION ®ion) const | rcsc::AbstractPlayerObject | [inline] |
M_body | rcsc::AbstractPlayerObject | [protected] |
M_body_count | rcsc::AbstractPlayerObject | [protected] |
M_dist_from_ball | rcsc::AbstractPlayerObject | [protected] |
M_face | rcsc::AbstractPlayerObject | [protected] |
M_face_count | rcsc::AbstractPlayerObject | [protected] |
M_goalie | rcsc::AbstractPlayerObject | [protected] |
M_heard_pos | rcsc::AbstractPlayerObject | [protected] |
M_heard_pos_count | rcsc::AbstractPlayerObject | [protected] |
M_player_type | rcsc::AbstractPlayerObject | [protected] |
M_pos | rcsc::AbstractPlayerObject | [protected] |
M_pos_count | rcsc::AbstractPlayerObject | [protected] |
M_seen_pos (次で定義されています。 rcsc::AbstractPlayerObject) | rcsc::AbstractPlayerObject | [protected] |
M_seen_pos_count | rcsc::AbstractPlayerObject | [protected] |
M_side | rcsc::AbstractPlayerObject | [protected] |
M_type | rcsc::AbstractPlayerObject | [protected] |
M_unum | rcsc::AbstractPlayerObject | [protected] |
M_vel | rcsc::AbstractPlayerObject | [protected] |
M_vel_count | rcsc::AbstractPlayerObject | [protected] |
PlayerObject() | rcsc::PlayerObject | |
PlayerObject(const SideID side, const Localization::PlayerT &p) | rcsc::PlayerObject | |
playerTypePtr() const | rcsc::AbstractPlayerObject | [inline] |
pointtoAngle() const | rcsc::PlayerObject | [inline] |
pointtoCount() const | rcsc::PlayerObject | [inline] |
pos() const | rcsc::AbstractPlayerObject | [inline] |
posCount() const | rcsc::AbstractPlayerObject | [inline] |
posValid() const | rcsc::PlayerObject | [inline] |
rpos() const | rcsc::PlayerObject | [inline] |
rposValid() const | rcsc::PlayerObject | [inline] |
seenPos() const | rcsc::AbstractPlayerObject | [inline] |
seenPosCount() const | rcsc::AbstractPlayerObject | [inline] |
set_count_thr(const int pos_thr, const int vel_thr, const int face_thr) | rcsc::PlayerObject | [static] |
setGhost() | rcsc::PlayerObject | [inline] |
setPlayerType(const int type) | rcsc::AbstractPlayerObject | |
side() const | rcsc::AbstractPlayerObject | [inline] |
tackleCount() const | rcsc::PlayerObject | [inline] |
type() const | rcsc::AbstractPlayerObject | [inline] |
unum() const | rcsc::AbstractPlayerObject | [inline] |
update() | rcsc::PlayerObject | |
updateByFullstate(const FullstateSensor::PlayerT &p, const Vector2D &self_pos, const Vector2D &ball_pos) | rcsc::PlayerObject | |
updateByHear(const SideID heard_side, const int heard_unum, const bool goalie, const Vector2D &heard_pos) | rcsc::PlayerObject | |
updateByHear(const SideID heard_side, const int heard_unum, const bool goalie, const Vector2D &heard_pos, const AngleDeg &heard_body) | rcsc::PlayerObject | |
updateBySee(const SideID side, const Localization::PlayerT &p) | rcsc::PlayerObject | |
updateSelfBallRelated(const Vector2D &self, const Vector2D &ball) | rcsc::PlayerObject | |
vel() const | rcsc::AbstractPlayerObject | [inline] |
velCount() const | rcsc::AbstractPlayerObject | [inline] |
velValid() const | rcsc::PlayerObject | [inline] |
~AbstractPlayerObject() | rcsc::AbstractPlayerObject | [inline, virtual] |
~PlayerObject() | rcsc::PlayerObject | [inline] |