#include <player_change_state.h>
Public メソッド | |
void | parse (const char *msg, const GameMode &game_mode, const GameTime ¤t) |
bool | canChange (const int unum, const int type, const GameMode &game_mode, const GameTime ¤t) const |
int | getTeammateType (const int unum) const |
bool | isOpponentChanged (const int unum) const |