#include <body_intercept.h>
rcsc::Body_Intercept2007に対する継承グラフ
Public メソッド | |
Body_Intercept2007 (const bool save_recovery=true, const Vector2D &face_point=Vector2D::INVALIDATED) | |
construct with all parameters | |
bool | execute (PlayerAgent *agent) |
execute action |
rcsc::Body_Intercept2007::Body_Intercept2007 | ( | const bool | save_recovery = true , |
|
const Vector2D & | face_point = Vector2D::INVALIDATED | |||
) | [inline, explicit] |
construct with all parameters
save_recovery | if true, agent must save recovery parameter |
bool rcsc::Body_Intercept2007::execute | ( | PlayerAgent * | agent | ) | [virtual] |
execute action
agent | pointer to the agent itself |
rcsc::BodyActionを実装しています。