#include <player_command.h>
rcsc::PlayerReconnectCommandに対する継承グラフ
Public メソッド | |
PlayerReconnectCommand (const std::string &team_name, const int unum) | |
construct with reconnect parameters | |
Type | type () const |
get command type | |
std::ostream & | toStr (std::ostream &to) const |
put command string to ostream | |
std::string | name () const |
get command name |
Format: <- (reconnect <teamname> <unum>) Response: -> (reconnect <side> <playmode>)
rcsc::PlayerReconnectCommand::PlayerReconnectCommand | ( | const std::string & | team_name, | |
const int | unum | |||
) |
construct with reconnect parameters
team_name | team name string | |
unum | unuform number to reconnect |
Type rcsc::PlayerReconnectCommand::type | ( | ) | const [inline, virtual] |
std::ostream & rcsc::PlayerReconnectCommand::toStr | ( | std::ostream & | to | ) | const [virtual] |
put command string to ostream
to | reference to the output stream |
rcsc::PlayerCommandを実装しています。
std::string rcsc::PlayerReconnectCommand::name | ( | ) | const [inline, virtual] |