#include <body_kick_to_relative.h>
rcsc::Body_KickToRelativeに対する継承グラフ
Public メソッド | |
Body_KickToRelative (const double &target_dist, const AngleDeg &target_angle_relative, const bool stop) | |
construct with all parameters | |
bool | execute (PlayerAgent *agent) |
execute action |
rcsc::Body_KickToRelative::Body_KickToRelative | ( | const double & | target_dist, | |
const AngleDeg & | target_angle_relative, | |||
const bool | stop | |||
) | [inline] |
construct with all parameters
target_dist | target point distance from self | |
target_angle_relative | target point angle relative to body | |
stop | if true, agent should stop the ball at target point |
bool rcsc::Body_KickToRelative::execute | ( | PlayerAgent * | agent | ) | [virtual] |
execute action
agent | pointer to the agent itself |
rcsc::BodyActionを実装しています。