#include <localization.h>
Public メソッド | |
PlayerT () | |
init member variables by error value | |
void | reset () |
reset all data | |
bool | hasVel () const |
check if velocity is estimated | |
bool | hasAngle () const |
check if angle is estimated | |
bool | isPointing () const |
check if this player is pointing | |
bool | isTackling () const |
check if this player is tackling | |
Public 変数 | |
int | unum_ |
uniform number | |
bool | goalie_ |
true if goalie | |
Vector2D | pos_ |
global coordinate | |
Vector2D | rpos_ |
relative coordinate | |
Vector2D | vel_ |
global velocity | |
double | body_ |
body angle | |
double | face_ |
face angle | |
bool | has_face_ |
true if face angle is seen | |
double | arm_ |
global pointing angle | |
bool | pointto_ |
true if pointing is seen | |
bool | tackle_ |
true if tackling is seen |
bool rcsc::Localization::PlayerT::hasVel | ( | ) | const [inline] |
check if velocity is estimated
bool rcsc::Localization::PlayerT::hasAngle | ( | ) | const [inline] |
check if angle is estimated
bool rcsc::Localization::PlayerT::isPointing | ( | ) | const [inline] |
check if this player is pointing
bool rcsc::Localization::PlayerT::isTackling | ( | ) | const [inline] |
check if this player is tackling