#include <body_hold_ball.h>
rcsc::Body_HoldBallに対する継承グラフ
Public メソッド | |
Body_HoldBall (const bool do_turn=false, const Vector2D &turn_target_point=Vector2D(0.0, 0.0), const Vector2D &kick_target_point=Vector2D::INVALIDATED) | |
construct with all parameters | |
bool | execute (PlayerAgent *agent) |
execute action |
rcsc::Body_HoldBall::Body_HoldBall | ( | const bool | do_turn = false , |
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const Vector2D & | turn_target_point = Vector2D( 0.0, 0.0 ) , |
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const Vector2D & | kick_target_point = Vector2D::INVALIDATED | |||
) | [inline] |
construct with all parameters
do_turn | if true, agent will try to face to the target point | |
turn_target_point | face target point |
bool rcsc::Body_HoldBall::execute | ( | PlayerAgent * | agent | ) | [virtual] |
execute action
agent | pointer to the agent itself |
rcsc::BodyActionを実装しています。